| 09-04-2002, 01:55 AM | #1 |
Guest | Greetings all, I am a professional level designer who has just recently finished work on a Ps2 game (Dark Angel), and have subsequently found spare time to work on a wc3 map (finally!).. Well, I have made a few just for fun, but now its time for a serious map. I have already begun work on a Guantlet style map, only to find out from sifting through these forums, that there are already a few out there.. However these seem to be based on the new Gauntlet, whereas mine would be based on the Arcade classic. I would love some feedback as to whether or not I should continue with this, or do an RPG instead. (somthing which I also really want to do) Are the existing Gauntlet maps any good? are they fun, do people play them.. Please help me out here. Thanks.. - Deciblast |
| 09-04-2002, 02:05 AM | #2 |
If you're gonna make a gauntlet map on par with the arcade game, you'll make something 99999999999999x better than what's out there now. Most of them are rpgs where you just choose your hero and go kill stuff. They don't really implement the items from the arcade game, or the death character, or the halo, or higher than level 10 chars, or familiars, etc. |
| 09-04-2002, 03:38 AM | #3 |
Guest | hmm.. thats good to know. I'm going to go ahead with it.. I've already completed a lot of the functionality. cheers, - deciblast |
| 09-04-2002, 05:04 AM | #4 |
Guest | Personally, I think WarChasers was well done, taking into account the spirit of Gauntlet - multiplayer monster slaughter. There are better WC3 RPGs out there, but there is a time for RPGs, and there is a time for killin' stuff RPGs ;) Really, if you think about it, all RPGs are the same. Sure, they add some new stuff every now and then to keep you on your toes, but the core remains - get XP, level up, get stronger, kill stronger monsters, etc. Like one of the people that wrote before me said, it will have to be different to attract much attention. I think Warcraft 3 is pretty different from the other RTSes out there, though the underlying concepts remain the same. --nihilist |
| 09-04-2002, 05:51 PM | #5 |
Guest | Hey, I just did a search for warChasers but couldnt find it anywhere. Could you plesae hook me up with a link, or email the map to me? thanks. - deciblast |
| 09-04-2002, 06:08 PM | #6 |
Guest | Warchasers should have been included with your copy of WC3... Look in the scenarios folder when you start a custom game. |
| 09-04-2002, 06:29 PM | #7 |
Guest | ohhh.. heh.. no wonder it wasnt on any wc3 map sites. thanks. |
| 09-04-2002, 06:52 PM | #8 | |
Quote:
Alot of people confuse RPG (_ROLE_ playing games) with powergaming when it has nothing to do with it. In ROLE playing games, you're supposed to play the ROLE of a character, speaking in the 1st person, and make that character evolve in it's setting as would a normal person (or most possible) and act as if it was you. In other words, play a ROLE :) This is why the only true role playing games are pen and paper (such as dungeons and dragons, vampire, etc.) It is very hard to make a true roleplaying game with a graphic interface, like a pc game. The closest thing yet is NWN and that is still not pure roleplaying. Anyways, sorry for this long post where im just babbling about a bunch of stuff you probably dont care about, but it frustrates me when people get the definition of roleplay mixed up... actually, the definition has been deformed alot and it's true meaning is almost lost. kthx have a nice day. |
| 09-04-2002, 08:05 PM | #9 |
Guest | I hear that. But if you think back to the 80's almost any game that was "immersive" was called a role playing game. The term is clearly not being used properly, but it is tough to classify genres. I mean Guantlet is an RPG in so much as you choose a character, and then play the role of that character, but its also an action game.. At the end of the day it all boils down to semantics, so why bother trying to decipher it. It makes for easy explanation of a game to say, its an RPG. Rather then, some big convoluted explanation. cheers, -deciblast btw: I've already made some good progress on my Gauntlet map, and its super fun! |
| 09-04-2002, 08:06 PM | #10 |
true, but his "core" explanation was still bad :P hope to see your gauntlet map around soon. used to play gauntlet legends for N64 for hours with friends :P I'm working on a "RPG" (or so called rpg) map of my own based on the DnD oriental adventures expansion, and set in the world of Rokugan. Hoping to make it better than Kaggz :P I am succeeding pretty well except my terrain that is a little too flat (Kaggz landscape is 1337) |
| 09-04-2002, 08:16 PM | #11 |
Guest | Cool, cant wait to see your rpg map too.. keep me posted. I plan on doing an rpg after this map... This should be a good excersise in really getting to know the tools. I think ill do my RPG based around wolf riders, and the black tarn or somthing.. who knows.. I'll just freestyle the storyline :) |
| 09-04-2002, 08:19 PM | #12 |
yeah... first few maps you make are always exercise really... then you sit back and think *hey, i can do way better than this!* and then start a new one, till you reach the level of professionalism you're looking for. but if you are a level designer... shouldnt have much trouble with that ;) |
| 09-04-2002, 08:38 PM | #13 |
Guest | well, this is my first exp. doing level design for an RTS game. So far i have only worked on First Person Shooters, and a Third Person Action Game. (like Metal Gear Solid) But the same rules apply. Gameplay first. Balance between realism, whats fun, and whats challenging, then dress it up. The tricky part is learning all the things that are possible, and then thinking up creative ways of using them. Esthetics are fairly insignificant... to some degree. So dont worry so much about your terrain :) -deciblast |
| 09-04-2002, 10:02 PM | #14 |
Guest | so nice to see new wc3 mapers :) altho i dare not call you a N00b to map making :P |
