| 10-26-2003, 05:44 PM | #1 |
Hey every one, im making a new map and i have a spell based off of storm bolt but i want it to throw 5 hammers in stead of one how can i do this? do i have to base it off another ability or can i do it with storm bolt? |
| 10-26-2003, 05:45 PM | #2 |
Seems to me like you'll have to do it with Triggers |
| 10-26-2003, 05:58 PM | #3 |
ok im gonna be a little more specific this time. I'm making a snowball fight map and i want each unit to have certin abilitys, here is a a small list of some of the units and there abilitys Attacker- THROW SNOBALL: throws one snowball with a short range, range and dmg grows with lvl at lvl 10 he cab learn THROW MULTIPLE SNOWBALLS: throws 5 snowballs to a traget area( throw multiple snow balls it the one i need help with) Defender- basicly weak attack and range but can build blockers and place to hide behind Healer- can repair, heal and has a weak attack Sniper- long range strong attack but low accracy rate those are the only units i have so far but there will be 3 more and they will all have more abilitys so if you could help me with throw muliple snowballs ability that would be nice |
| 10-26-2003, 06:38 PM | #4 |
If you want it spread out, you have to specify how you would want it spread. If you want it straight, sorta like super-rapid fire, make the following trigger: Events: (unit owned by (specify player)) casts (multiple throw) targeting a unit Conditions: (targeted unit) equal to (enemy of (owner of (casting unit))) Actions: pause (casting unit) create 1 (dummy unit that can cast throw) at position of (casting unit) order (last created unit) to cast (throw) wait .01 seconds create 1 (dummy unit that can cast throw) at position of (casting unit) order (last created unit) to cast (throw) wait .01 seconds create 1 (dummy unit that can cast throw) at position of (casting unit) order (last created unit) to cast (throw) wait .01 seconds create 1 (dummy unit that can cast throw) at position of (casting unit) order (last created unit) to cast (throw) wait .01 seconds remove all (dummy unit) owned by (specify player) within radius of 100.00 unpause (casting unit) The dummy unit should be 0 speed, invisible, tiny, being able to cast throw snoball, unselectible, no collision, and any other things like invulnerability. I will give another passage if that is not what you want. |
| 10-26-2003, 09:50 PM | #5 |
what about blizzard ? remake the model..... |
