| 10-26-2003, 10:29 PM | #1 |
I have a problem. I need to make a spell that moves the opponent to the caster when cast. I have tried many things, and none work. The current version has the unit turn in a seemingly random direction. Help me! Trigger 1 (Slurp Cut) Event: Unit - A unit Is issued an order targeting an object Condition: (Issued order) Equal to (Order(fingerofdeath)) Actions: Set SlurpCutCaster = (Triggering unit) Unit - Create 1 Big Triggerman for Neutral Passive at (Position of SlurpCutCaster) facing Default building facing degrees Set Dummy = (Last created unit) Set SlurpCutTarget = (Target unit of issued order) Unit - Create 1 Owl Scout (Level 1) for Player 1 (Red) at (Position of SlurpCutTarget) facing (Position of SlurpCutTarget) Unit - Make SlurpCutTarget face (Facing of (Last created unit)) over 0.05 seconds Unit - Remove (Last created unit) from the game Set face = (Facing of (Target unit of issued order)) Unit - Turn collision for SlurpCutTarget Off Wait 0.10 seconds Trigger - Run Slurp Cut Off <gen> (ignoring conditions) Trigger - Turn on Slurp Cut Move <gen> Trigger 2 (Slurp Cut Off): No events or conditions Actions: Wait 0.50 seconds Unit - Unpause SlurpCutCaster Unit - Unpause SlurpCutTarget Trigger - Turn off Slurp Cut Move <gen> Unit - Turn collision for SlurpCutTarget On Unit - Remove Dummy from the game Unit - Order SlurpCutCaster to Attack SlurpCutTarget Trigger 3 (Surp Cut Move): Initially Disabled Event: Time - Every 0.02 seconds of game time No Conditions Actions: Unit - Make SlurpCutTarget face SlurpCutCaster over 0.00 seconds Set face = (Facing of SlurpCutTarget) Unit - Move SlurpCutTarget instantly to ((Position of SlurpCutTarget) offset by 10.00 towards face degrees), facing (Facing of SlurpCutTarget) degrees Please help. If you want the map, I am happy to supply. Its still very early BTW. |
| 10-26-2003, 10:47 PM | #2 |
try this : event: spell is cast condition: spell cast is equal to <spell> event: Unit- Instantly move <targeted unit> to position of <caster unit> maybe not exact words used, but i think there is something like that :) |
| 10-27-2003, 07:50 PM | #3 |
I want to show the moving. Currently, it does show it, but it is often the wrong direction. |
| 10-27-2003, 08:13 PM | #4 | |
Quote:
yea, just change the INSTANT to MOVE that ez. |
| 10-27-2003, 08:21 PM | #5 |
What u talkin about. Anyways, look at my triggers for problems. I know there is no "move over time" thing. |
| 10-27-2003, 08:48 PM | #6 | |
I'm a little thrown off by this. First off: Quote:
EDIT: Ok, I want to apologize for coming off as rude. That and, I tried to make my own version of what you were trying to do (what I assumed you were trying to do) and it turned out to be more than a simple task. The use of the owl scout and the "Big Triggerman" (wth?) are still unexcuseably useless. I think I may have found a way to do it. I'll get back to you if and when I get it. :D |
| 10-27-2003, 10:16 PM | #7 |
why do you need the owl scout and "big triggerman" :)) i'll post the version tommorow... |
| 10-27-2003, 10:41 PM | #8 |
What this is supposed to do is you cast it and the enemy moves to you over .5 seconds. It MUST be smooth. Here is the map right now, I took out the owl and triggerman and replaced it with equivalent actions, but it still doesnt work. |
| 10-28-2003, 12:43 AM | #9 |
What's the difference between instant travel and over .5 seconds? Virtually nothing. Just use the "Unit-Move Unit Instantly" trigge action. You don't have to carve a path or anything of any sort for that to work. The game literally teleports the unit to the desired spot. If you were going to use that action, why were you turning collision off? Methinks you're either seriously confused, new at triggers, or just unable to comprehend what some of the trigger actions do. Just tell it to move the targeted unit to the position of the caster facing the position of the caster. I don't understand why you took that simple line and turned it into 3 triggers, one of which was full of so much garbage that I nearly drowned in confusion. emote_sweat You can't be smooth when you move a unit instantly. It's something that happens in a split second that's over after you blink your eye, no special effects, nothing. What do you mean, "smooth"? |
| 10-28-2003, 12:46 AM | #10 |
A Chrono Trigger RPG, alright! Sorry, I kinda lost it there for a second with SlurpCut. :ggani: Are you planning on using Dual Techs? That'd be REALLY cool. |
| 10-28-2003, 01:39 AM | #11 |
lol, when I found this thread I was thinking about making one and listening to Chorno Trigger mp3s, as well as having the emulator with the rom on it in the background... :ggani: |
| 10-28-2003, 02:08 AM | #12 |
You'll love this then -- by ALL means check out TheIncredibleSingingRobot theme -- it's Robo's theme... with words! ://// |
| 10-29-2003, 08:03 PM | #13 |
For a summary, this is going to be a 3 player RPG. It will be fast paced and very faithful to Chrono Trigger. And for the help, here is the map so far. The triggers that need help are the same as the ones in the beginning of the post, but I have tweaked them to see if they work better. They dont. You can check out Crono, hes done. Also, I made it so that you get skill points every 3 levels. Dont be surprised ingame if you dont get one when you gain a level. |
| 10-30-2003, 03:23 AM | #14 |
Will anybody help this poor newb? |
