| 10-28-2003, 02:41 AM | #1 |
Ok, I was thinking. I don't know if this has been proposed, nor do I know if it works. Here it goes: I noticed that starfall seems to be one of those spells whose art you can only change by completely replacing (which means you wouldn't be able to use the original starfall(damn blizzard!)). I was wondering, if I overwrite the original models used for starfall with invalid ones, will they be blank/empty/not seen? And, if so, does that mean that I could add whatever model art to it, including the original (to keep the original), and be able to have both? Whoa ://// Sry, I guess that was a bit messy. If you need me to clear it up, just ask. :D What do you think? EDIT: Ok, you know how the starfall model is one of those that you can only change by replacing (like immolation)? Well, what if you replaced it with an invalid model file. Wouldn't that make it blank, or empty, like when you try to place a unit that has an invalid model file (before you place it and it gives you that cube)? If so, then wouldn't that mean that adding any other art to the spell would make that art the only one used? If you add the infernal meteor art to starfall, and the original starfall star model is invalid (and therefore invisible), wouldn't it pretty much be like just having the infernal meteor art? I'm sorry, I just can't seem to explain any simpler. Bare with me. :( I'll go experiment. :D |
| 10-28-2003, 02:43 AM | #2 |
You lost me. Why not just try it yourself? ://// |
| 10-28-2003, 02:49 AM | #3 |
Eh? Do you have TFT? If you really need to change the Starfall models and can't get anything else to work, try using immolation and give it a long range. |
| 10-28-2003, 03:22 AM | #4 |
Or you could do the core txt editing. |
| 10-28-2003, 03:58 AM | #5 |
Well, half of my theory worked. I overwrote the original model files with empty model files and that caused starfall to be art-less. Then, I imported the normal model files into the map and managed to get the caster art back to normal. The only thing I can't seem to get working is the target art. Can anyone help me here? >_< emote_confused :D |
| 10-28-2003, 04:22 AM | #6 |
Ok, I give...why do all of my ideas have to fall short? So, how would I go about altering the art used for starfall(like say for a custom spell) while retaining the original spell (with original art)? emote_confused |
| 10-28-2003, 04:35 AM | #7 |
Get UMSWE, u can change the effect there, or totaly remove it...I've done that in one of my spells. Made it targeted starfall instead :) hehe Looks neat, without the pillar in the middle, as I use that for another spell :) |
| 10-28-2003, 04:37 AM | #8 |
Thx, but I already know that. Unfortunately, it isn't as easy to change the "target" art. :( Help! ://// |
| 10-28-2003, 04:40 AM | #9 |
If you can't just go over to spell and change the model then... Get the effect you want, and overwrite the starfall graphic. Theres a starfall graphic somewhere thats just 1 of the stars falling at hitting: Thats it, replace that with what you want (such as a sheep...). And I think you would get sheepfall. But I dunno.. I'm not as l33t as Draco so he will tell ya... |
| 10-28-2003, 05:23 AM | #10 |
I know how to do that. That's what I did to make the starfall art into nothing, but doing it that way makes you unable to use the original starfall with its art. I was trying to overwrite the art with unuseable .mdx files (which made it invisible) and then recreate the art of starfall using the parameters of "Art-" in the abilities editor. The only thing I was able to do was put the caster art back, but the target art (the falling stars) failed to work. Is there any other way to have multiple forms of starfall (using different art)? emote_confused :( |
| 10-28-2003, 05:28 AM | #11 |
I'm not sure. You would need to find the model of starfall, export it, rename it, and use your new model on it. I've got a different idea... Instead of using starfall, use tranquility as your base then make it so that it does a - ammount of healing instead of a positive (I think tranquility does healing (damage in this case) in ammounts instead of percentages...) |
| 10-28-2003, 12:19 PM | #12 | |
Quote:
Simple answer, no. The stars are hard coded, you can't use them as model....srry.. The pillar yes, stars no. |
| 10-28-2003, 12:23 PM | #13 |
Stars are not hard coded, and you can use them as models for other spells/abilities/triggers. Unfortunately, i don't know of any way to change the target art of starfall without using triggers, sorry. |
| 10-28-2003, 12:41 PM | #14 |
the target field only works with unit target abilities, you'll need to use triggers to add the new effect to the origin of the units. I learned A trick When I was making the ultimate Starfall into an Special ability that keeps getting better with agility. Events: A unit - Starts the effect of an ability Conditions (Ability being cast) equal to starfall Actions Set Custom value of (Triggering unit) to 45 Trigger - run Starfall loop Starfall loop: Events: Conditions (Custom value of (triggering unit) equal to 45) Actions: wait 1.5 seconds Pick every unit matching (distance betwen (position of triggering unit and (position of matching unit) less than or equal to 500 , and do multiple actions -loop actions -- If (Owner of picked unit) is an enemy of triggering unit) equal to true then ---- Add special effect to the origin of (picked untit) using "effect\\path" Trigger - run (this trigger) (checking conditions) Starfall stop Events : a unit stops casting an ability Actions: Set custom value of triggering unit to 0 |
| 10-28-2003, 01:17 PM | #15 |
Pretty good, but why not (Pick every unit within 500.00 of (Triggering unit) matching ((Matching unit) is an enemy of (Triggering unit) equal to True) ? |
