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How to add the Orc Lumbermill ?

10-28-2003, 02:46 PM#1
spin
I've been learning how to add in models using the Frozen Throne WE. During this I came across something that I'd like some help with if this is possible.

What I first did was Changing the Infernal model/skin to Infernal Ice, made by C)n-ShadowHawk. This worked fine, the model showed up and was/is useable in the game.

Then I tried to add in the Orc Lumbermill from the war3 betapack.
All I was able to get here was a big green/black cube, and the warning : "Unable to load: OrcLumbermill.mdl"

Sofar I tried the following to make it work : (took the suggestions from various tutorials)
- Saving & Reopening the WE after each import.
- Tried to create the mdl myself, but YobGuls' fileconverter won't open the mdx's from the betapack (both btw)


I'm almost sure that is has something to do with the custompath setting, but I'm not sure what to put in there, as I'm not really familiar with wc3's internal structure yet.

Any help and/or suggestions would be welcomed.
10-31-2003, 07:28 PM#2
Arkhoon
give model please....
10-31-2003, 09:19 PM#3
spin
what "give model" ? It's about a download from this very forum :////


but the problem has been solved allready, got the lumbermill in the game :foot:
11-02-2003, 05:12 PM#4
4life
yeah, but i still don't know:(
11-02-2003, 10:52 PM#5
R2D2
You put the skin into "buildings\Orc\OrcLumbermill\LumberHut.blp"?
11-03-2003, 07:56 AM#6
Guest
Quote:
Originally posted by spin
I've been learning how to add in models using the Frozen Throne WE. During this I came across something that I'd like some help with if this is possible.

What I first did was Changing the Infernal model/skin to Infernal Ice, made by C)n-ShadowHawk. This worked fine, the model showed up and was/is useable in the game.

Then I tried to add in the Orc Lumbermill from the war3 betapack.
All I was able to get here was a big green/black cube, and the warning : "Unable to load: OrcLumbermill.mdl"

Sofar I tried the following to make it work : (took the suggestions from various tutorials)
- Saving & Reopening the WE after each import.
- Tried to create the mdl myself, but YobGuls' fileconverter won't open the mdx's from the betapack (both btw)


I'm almost sure that is has something to do with the custompath setting, but I'm not sure what to put in there, as I'm not really familiar with wc3's internal structure yet.

Any help and/or suggestions would be welcomed.


the ice infernal from shadowhawk? I recalled that the ice infernal was made by Nub....

regarding lumbermill....you probably missed out a few textures in the textures folder of the beta pack. I didnt catogorise them in a correct order so you have to check which textures needs t e imported
11-03-2003, 08:18 AM#7
spin
Well, I guess I made a typo somewhere, building instead of buildings or something similar. Because when I tried it again after a while, it just worked like it should. In one go I got the lumbermill and the forge in my map 8))

Thanks for the pack btw :D