| 10-29-2003, 01:18 AM | #1 |
In my new map, I have server split issues. It is a nice TD map, when the game start, 1 player will get drop(not always). After the first spawn, when I select an enemy unit, 3 or 4 palyers' server will split. This is what i have noticed so far. I'm pretty sure i don't have any high dice towers' damages. I have lock game speed trigger added. I have 0 collison size on all enemy units. NOTE that this will only happen 6 or more players for some reason, i have tested 4 games will 4 players and the server split will not happen. please help me out thanks. |
| 10-29-2003, 03:53 AM | #2 |
dont have 0 collision size, set it to 1, and the "lock gamespeed" what exactly is that trigger? does it set the gamespeed? because setting gamespeed ingame does that, is there cinematics? that may also cause splits |
| 10-29-2003, 04:01 AM | #3 | |
Quote:
i don't think that cause the problem, in other TDs people won't drop with 0 collison size. for ex, in Zoator TD... |
| 10-29-2003, 05:20 AM | #4 |
try posting your map here so people can see all of your trigger and unit data so we can figure out exactly what is causing problems. Also, 0 collision size can cause problems, however I believe it is related to buildings have no collision and units generally are ok. |
