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Tip for RPG makers using Bows N Arrows

10-29-2003, 03:17 AM#1
LiableSu5pect
I was thinking of ways to limit ranged attackers and I thought of a system kinda like D2 with arrows,

OK so in there inventory u have A Bow (Obviously) and a Pack of Arrows, now without the pack of arrows you could make there attack like undoable (dont kno what its called, or if it can even be done but if it can make then not be able to attack) until they get a pack of arrows. Now arrows would come in packs of about 30-60 at there cheapest price, and everytime they attack it subtracted 1 Arrow, or Used 1 Arrow from the pack until they were depleted this would cause ranged attacked to have to go back to town more or work together in a team more, either way I think its cool and Im thinking Im going to use it in my map Im creating

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10-29-2003, 04:03 AM#2
|)@rk-Revenant
you would have to use variables. You would also have to replace the hero with another complete duplicate that has no ranged attack. Unless you want to do it like LOTR VIDEO GAMES, with Legolas using his bow as a secondary weapon, where you click the icon on wc3, you have to do the above. :////
10-29-2003, 04:11 AM#3
Ligature
Some people have tried this already. If you're interested, take a look-see:

Link 1

Link 2
10-29-2003, 04:14 AM#4
dataangel
You can disable attacks by disabling Unknown(Aatk). No duplicates necessary.

The people at those links are making it more complicated than necessary. Then again, this won't work if you also want them to have a melee attack...
10-29-2003, 04:20 AM#5
LiableSu5pect
oh wow i didnt kno people actually tried it? hmmm i guess, ill use what dataangel said ot make it easieron me heh thanks

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10-29-2003, 04:22 AM#6
SourGummiWorm
my humble opinion...

you can make the hero's attack originally 0

then make the item(arrows) add whatever damage to the set 0... different arrows then could add more attack, etc. you could I think enable 2 attacks on the hero, one melee and one ranged... make the melee only hit ground and the ranged hit both ground and air... then have the arrows affect only the air attack that is 0 orignally... I am NOT positive this is possible though, but the first part is for sure.
10-29-2003, 04:24 AM#7
LiableSu5pect
i was up with u up until u said this
Quote:
you could I think enable 2 attacks on the hero, one melee and one ranged... make the melee only hit ground and the ranged hit both ground and air... then have the arrows affect only the air attack that is 0 orignally... I am NOT positive this is possible though, but the first part is for sure.
could you further explain that like theoretically?

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10-29-2003, 04:47 AM#8
Toxicseaweed
why not just make it an ability? that adds a ranged attack? i don't know if you can still get the orbs to do that? or would making it a autocast spell that is taken away when you do'nt have arrows work? i should play around.
10-29-2003, 04:49 AM#9
LiableSu5pect
personally i hate the use of orbs so i wuld just use triggers and items to acomplish this it might be easy when i tyr it out ill keep u updated
10-29-2003, 12:28 PM#10
SourGummiWorm
sorry it was kind of late and I was basically asleep when I wrote that....

what I mean is I know you can enable to attacks. If you could make it so an item only affected one of them, then make one of your attack ranged the other melee... however you would want to disable the one attack (ranged) when you were out of arrows... and you would only want the arrows to affect that attack so I don't know if it's possible.
10-29-2003, 12:43 PM#11
Vexorian
Quote:
Originally posted by dataangel
You can disable attacks by disabling Unknown(Aatk). No duplicates necessary.

The people at those links are making it more complicated than necessary. Then again, this won't work if you also want them to have a melee attack...


Usually If you disable that ability it will count for every unit owned by the player, and if you remove the ability from just the hero you can't give it back for him.