| 09-05-2002, 10:20 AM | #1 |
Guest | How to force resize for those doodads that don't allow it by default... (such as gates, stone walls,...)... There are quite a lot of them that don't allow you to change their size or angle...but in many campaign maps I've seen that they are set to values the world editor would consider illegal...so it is possible technically, anyone know how? |
| 09-05-2002, 04:40 PM | #2 |
Use WEE Blink!, take a building, change it's model to the one of the doodad (and you might wanna make it invincible), and change the scalling value. Don't know if it'd work. Should work. Use a mpq viewer to find the doodad model paths. |
| 09-06-2002, 12:19 PM | #3 |
Guest | Well...obviously that would work, but it wouldn't be a doodad anymore...which reminds me, is it possible to change the models of doodads as well (if, for example I wanna make a doodad that looks like a human town hall or whatever...)? Or what about editing a doodad's hitpoints (ok, you can change them individually per your triggers, but still...)? |
