| 10-30-2003, 04:37 AM | #1 |
I had a thought: Would it be possible to create a generic model of a character with many many different animations. There could be a set for using a bow, a set for using a one handed sword, an unarmed set, et cetera, so that people could use the model in an RPG and when the character aquired an axe item he'd switch to the axe animations? Just wondering, for I think a suitably accurate creation of these models would be very cool. Thanks, --TiJiL |
| 10-31-2003, 01:16 AM | #2 |
As far as I know, there's no limit on animations. However, you would get quite some MDL editing to do. |
| 10-31-2003, 01:28 AM | #3 |
Hmm... But could you make animations named like 'attack 1 bow' and use triggers to add the animation tag 'bow'? Is that how it works? |
| 11-01-2003, 09:43 PM | #4 |
Accually it would be more like Bow Attack 1 Sorry if this is dragging up an old thread, i was just checking the little search option thing at the bottom of the page. |
| 11-01-2003, 10:09 PM | #5 |
But that would work? You could use triggers to tell it to use all of the 'bow' animations? |
