| 10-30-2003, 09:01 PM | #1 |
We make the map LIGHTER about 900ko, and make some changes and balancements. Please try it, give a chance to this new sort of aeon. http://slaim.eurower.com/mtg Version : 1.0d Description : Pick your side... Red : destruction and chaos. / Black : death and corruption. Blue : magic and illusions. White : justice and order. / Green : Nature and life. Defeat your opponents with deadly combinations and keep in mind : "Teamwork is the key..." DOWNLOAD v1.0d (915 ko) Some screenshots : ![]() ![]() ![]() ![]() |
| 10-31-2003, 11:04 AM | #2 |
Can some one help us, by testing this map ? Please ! |
| 10-31-2003, 12:50 PM | #3 |
I will test it! |
| 11-03-2003, 06:32 AM | #4 |
this map is a new category of aeon so we might have some feedback from you plz ! unbalanced, etc... |
| 11-03-2003, 08:10 AM | #5 |
Great map so far, showing real promise. A few suggestions: -Make some more hero items, though not at the cost of balancing -Tune down the royal assasins summon power (at least remove ensnare from the wolf guy) -Boost the elfs regeneration, make it like go up in 0.2's or 0.3's -Add a counter to the Elfs forest hide ability, dust of appearance type thing would be good -Make it so tower kills give experience to nearby heroes, often tower steal ur hero kills, losing u lots of xp -Remove player not present from leadrboard if theyre not there Overall good map, good spells and fun to play |
| 11-03-2003, 08:23 AM | #6 |
thanks a lot for your suggestions. we coding now the new version v1.0e (beta) with more heroes, cards and a lot of gameplay change. [NEW HERO] The Time Elemental Skin : Couatl Description : Very little is known about those creatures. They come from another world where walking in time is as easy as breathing. In our dimension, their talents make them dreaded by the gods themselves ! Time Walk : The Time Elemental use his basic abilities to alter the very fabric of reality, stopping the flow of time. Mind Game : The Time Elemental unleash a barrage of unknown sensations from his world. The time elemental and nearby allies have then a chance to confuse weak minded ennemies on hit. Recall : By creating a time gate to his dimension, the elemental can warp an ally or himself to the nearest town hall. Time Spiral : The Time Elemental ages creatures in a given area at an alarming rate. ANy creature hit by this attack will have his movement speed greatly reduced. THis spell is cumulative. Chain Stasis : The Time Elemental target an ennemy heros with a mind blast. As long the time elemental is not dammaged in any way or the spell is dispeled, it remains active. THe victim will simply be unable to buy any cards ! Shadow Rift (ability normal) : The most basic abilitie of any time walker. It creates a small vortex of disruption. any ennemy heros caught in will find himself in a weird situation, where dimensions are inversed... [MAPS] - Add a special counter at 45 minutes of the game (then map will be shorter). - Add "REPENTANT BLACKSMITH" - Add one "BLUE HERO", the time user. - Change the "product buldings" to another place to make the map more "rush". - Add a BLUE CARDS : "Stasis" [BUGS] - Make the shops for the team and not for all people. [CHANGES] - GOBLIN TINKERER has now "repair" ability. - GOBLIN TINKERER : replace two powers. - KELDON WARLOR : remplace one power. - MARBLE TITAN : "Tremor" is now a channeling spell. - MARBLE TITAN : "Tremor" now take mana away from a casting unit. - "Nesting Wurm" has now the "WANDER" ability. - ARGOTHIAN WURM : "M" shorcut replaced by "C" [BALANCEMENTS] - All MtG cards cost less GOLD. - Now killing a TOWER will deals 1 damage to WIZARD. - PHOENIX "fireball" down. - RAGE WEAVER "manabarbs" down. - ALL HEROES have now a little bit more hit point. - BASE spawning unit have -35 hit point max. - Spawning Time is now ALWAYS 50sec, even for the 9000 gold SPAWNING units PS : About the "special counter" : At 45 minutes of play, the game will pause. A short cinematic will ensue where the two wizzard move, face each other and then begins to fight. At this point, they inflict DAMMAGES at each other thus beginning a slow countdown to the end of the game. Expect some cool armagedon effects like earthquakes, lightnings and water turning red |
