| 10-30-2003, 11:38 PM | #1 |
i wanted to try this out, but is it possible to make camera angles like in Matrix, or Max Payne. Like you use a spell, everything pauses in the map, the camera goes around the caster (while pauses in his casting animation), and then the camera follows the projectile till it hits the enemy, cause time to go back to normal. is this even physically possible, as it would add depth to my map |
| 10-30-2003, 11:48 PM | #2 |
You can do all that expect the part about it following the projectile. Unless the projectile was a unit or a doodad, your out of luck there. |
| 10-31-2003, 12:54 AM | #3 |
try experimenting with the projectile speed and the camera panning times. Make the camera stay in one pos. and pan with speeds that you keep experimenting. At one time you will get it close enough to work as a benchmark. If you manage to get it working, say the panning time for the camera, and the projectile speed |
| 10-31-2003, 02:22 AM | #4 |
check out insantanieus' cinematic...he did a matrix camera with a blade master..if you don't find it ask..iron_ian or zurg to pm it to you |
| 10-31-2003, 02:33 AM | #5 |
All you have to do is set the unit animation speed I think. Thats trigger action (Animation - Set Speed) i think. |
| 10-31-2003, 02:36 AM | #6 |
yeah, but for some reason some speeds don't work. |
