| 10-31-2003, 01:28 AM | #1 |
I know that I replaced the right geosets on this... But as you can see it just does not look right..... emote_sweat Does anyone know what I did wrong? I used KMK's Importer, DEX Exporter, GMax, and Yobguls. emote_confused |
| 10-31-2003, 04:35 PM | #2 |
Guest | More info is needed, way of method, what is your aim, etc |
| 11-02-2003, 11:48 PM | #3 |
Ok sorry about that. I use KMK's Importer to import into GMax and select Static and uncheck bone rotation. I then simply move the verticies around so that the rider disappears from the huntress model. I export using DEX and replace every geoset. I replaced the Geoset { parts and also replace the Normals { for those corresponding geosets as well. I save and convert back to .mdx. I dont know if that is enough info or not. My goal is nothing specific. I have been trying forever to geoset merge but every model turns out like this with the body strewn about. Any help would be appreciated. Thanks! :D |
| 11-03-2003, 07:53 AM | #4 |
Guest | in this case what did you replace? from the original panther mdx ->mdl then replace the geoset data? or? remember that Kmk's importer screws boneplacement so its most likely that the bones are not orrectly assigned at all |
| 11-03-2003, 07:15 PM | #5 |
I alter the mdx file then export. From there I yea open the original huntress file and copy the Geoset { data and the Narmals { data for each geoset area into the original huntress model... I also did not realize it mess up the bones... How would I fix this then? Or is there another importer for GMax that does not mess up bones? If so can you give a name or link? Thanks! |
