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Help - I'm a newbie

09-06-2002, 07:44 AM#1
Guest
Worse yet... I'm a newbie without much time to self-learn the trigger stuff in WC3. I've used triggers since StarCraft, but have never had the hundreds of hours of experience to make something really kick @$$.

I would like to get a quickie instruction on how to make a unit-type explode on death, and do a set amount of damage to every unit within (x) radius. I come close, but can't quite get it.

Is anyone compiling a list of cool triggers and how to make them?

This game definately kicks all the @$$ in the world with this editor!

Thanks for any help.
09-09-2002, 02:33 AM#2
Guest
very easy to do...

events :
player owned unit event (do for each player...) : unit dies

conditions :
triggering unit is of type

actions :

special effect : create a special effect at position of triggering unit using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdx
(our blood explosion effect...)

unit group : pick every unit within x of position of triggering unit and do set life of picked unit to arithmitic (life of picked unit - y)
(this damages all units within x of the dying unit, subtracting y from their current health...)

Unit - Remove triggering unit from game
(removes the corpse)

-------------------------------------------------------------
hope this helps
09-10-2002, 12:19 PM#3
Guest
or just edit it's abilities and add AOE on Death (Big Mine)....
cuz i'm not sure that the first trigger will affect buidling...
never made units that explode on death :) or make an item that has the ability Kaboom! and AOE on death, and use the ankh of reincarnation one as a base if u don't know to set it how to work when u die..
**not sure either that the kaboom can work if u'r dead.....
stick to the triggered one, cuz i'm still exploring that kaboom stuff :)))
09-11-2002, 11:37 PM#4
Guest
Setting the pick units within x radius trigger worked great. I got another question, but I'll post that in a new thread.:)