| 09-06-2002, 07:44 AM | #1 |
Guest | Worse yet... I'm a newbie without much time to self-learn the trigger stuff in WC3. I've used triggers since StarCraft, but have never had the hundreds of hours of experience to make something really kick @$$. I would like to get a quickie instruction on how to make a unit-type explode on death, and do a set amount of damage to every unit within (x) radius. I come close, but can't quite get it. Is anyone compiling a list of cool triggers and how to make them? This game definately kicks all the @$$ in the world with this editor! Thanks for any help. |
| 09-09-2002, 02:33 AM | #2 |
Guest | very easy to do... events : player owned unit event (do for each player...) : unit dies conditions : triggering unit is of type actions : special effect : create a special effect at position of triggering unit using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdx (our blood explosion effect...) unit group : pick every unit within x of position of triggering unit and do set life of picked unit to arithmitic (life of picked unit - y) (this damages all units within x of the dying unit, subtracting y from their current health...) Unit - Remove triggering unit from game (removes the corpse) ------------------------------------------------------------- hope this helps |
| 09-10-2002, 12:19 PM | #3 |
Guest | or just edit it's abilities and add AOE on Death (Big Mine).... cuz i'm not sure that the first trigger will affect buidling... never made units that explode on death :) or make an item that has the ability Kaboom! and AOE on death, and use the ankh of reincarnation one as a base if u don't know to set it how to work when u die.. **not sure either that the kaboom can work if u'r dead..... stick to the triggered one, cuz i'm still exploring that kaboom stuff :))) |
| 09-11-2002, 11:37 PM | #4 |
Guest | Setting the pick units within x radius trigger worked great. I got another question, but I'll post that in a new thread.:) |
