| 10-31-2003, 12:11 PM | #1 |
i can not figrue this out i want to be able to have ti so if three units are summand of a certin type for each one that another unit will be added to one of the players since each summaning is on a dif unit i can't figure it out plz help me |
| 10-31-2003, 12:14 PM | #2 | |
Quote:
://// you lost me their, can you split it up to exactly what you want to achive, and what your currently trying to do/doing. IDISacredIDI |
| 10-31-2003, 12:21 PM | #3 |
ok say i summon a unit and there is already the other two summoned then i want it to create a unit for one of those three players (because u need three difrent players to summon all needed units) |
| 10-31-2003, 12:25 PM | #4 | |
Quote:
Im still confused :bgrun: Are you meaning you summon your unit and then want to summon more of them and it wont let you? If you are change the base spell to summon water elemental (as feral spirit gets rid of units when you re-cast the spell) IDIsacredIDI If thats not what you mean im still confused emote_sweat |
| 10-31-2003, 12:33 PM | #5 |
unit summons a unit that unit = to (w/e) now i need a condtion that makes it so it checks for the other two that are need event unit add (new unit) |
| 10-31-2003, 01:02 PM | #6 |
I guess that what he is trying to do is: He probably have a quest where it is needed to summon three units, and, he have already summoned two of them, so he needs a trigger that detects if that two units was already summoned and if not say that it is needed to summon it or maybe summons the unit. |
| 10-31-2003, 01:10 PM | #7 |
If you want to count how many units have been summoned so far, use a variable, and add 1 to it for each summoned unit, and have it do something when it reaches your desired number. If you want to summon 3 units and give each to a different player, just summon them each for a different player. Now, if its something like a unit summons some units, then do "pick all units owned by player and do Give 1 "unit" to player." If you want it to loop, you gotta jass it. |
