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Lame TD help....

10-31-2003, 05:56 PM#1
Shark
ok, i don't usualy TDs, but someone asked me something about that, and i wasn't so certain about that:)
i know how to set levels (with unit-type integers) and the advancing of levels, but, how to make units attack buildings when blocked ?:)
and just to be sure/safe, post the "make units go to region where they are removed and reduce lives" trigger :)
10-31-2003, 10:15 PM#2
Shark
c'mon guyz, i really need that "movement" trigger help :((
10-31-2003, 10:21 PM#3
Klownkiller
Making the units attack when you block is easy. Just give them an attack dammage that will kill your towers easily. Just make sure that they can attack structures or any other type of unit your towers can be targeted as. Then they will automatically attack when they can't get through.

As for the removing lives anfd such there are tutorials if you just take the time to look.
10-31-2003, 10:24 PM#4
AllPainful
Movement triggers are easy... but HOW they are done depends on your version of WC3... If your using TFT movement triggers can be small and easy... if your using RoC movement triggers will still be easy, but it will take alot more of them.... As for giving you triggers, that is inpossible as all TDs function differently when it comes to pathing... But it you need any specific help I would be glad to assist.

As for "Monsters Attack when blocked" that is automatic (asuming the monsters see the player as an enemy)... Monsters will automatically attack anything they see when they don't have any orders, and if they are blocked the "Move" order will get be cancelled... The only problem with that is they will not start to move along the path again when they become unblocked...
10-31-2003, 11:02 PM#5
Shark
i know how to make "monster" and "reduce lives" triggers...
the only thing i'm not so sure of is the movement triggers....
i know i have to make multiple regions (spawn, movements, final)
where the spawn regions are the ones where units spawn, movements are "order units to move to <region>", and final is "unit enters final region, set lives to (lives - 1), and remove entering unit from game" etc....

so, i should give them about 1000 siege damage, and building targets ?
11-01-2003, 04:03 AM#6
AllPainful
Well, you don't want them to just attack the buildings (unless your TD doesn't have heroes...)

Other than that it sounds like you have everything figured out. :)
11-01-2003, 10:46 AM#7
Shark
well, i just want them to move/run/whatever, and attack if blocked :)
11-01-2003, 04:30 PM#8
Phil_123
event - player neutral hostile is issued an order with no target
condition - issued order = stop
action - order unit to attack-move to <region>