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Custom Unit-type to String...

09-06-2002, 09:20 PM#1
Scio
When u convert a custom unit-type to string it returns a string that holds the object not the unit, ie, its different than the unit type and name. Is there anyway to convert a custom unit-type to string CORRECTLY if the unit does not exist, so unit name wont work. Well actually i want it to work the other way, input sting, unit create unit-type of string.
09-07-2002, 10:13 PM#2
Guest
Can you reephrase that.

Better yet, what EXACTLY are you trying to do. Maybe I can help you better if I saw the bigger picture.
09-08-2002, 05:47 PM#3
Scio
OK, basically, a player types in a unit-type, and a trigger runs to make that unit, but custom unit-types aren't actually the name you give them they are like cu_h01 or something i forgot the exact string, but the unit it was describing was named "Elven Mage"
09-09-2002, 12:08 AM#4
Guest
I'm not sure about this but...

Try saving the unit type typed to a variable. Then, Compare the variable to a list of unit types. Next, Convert the typed variable to corresponding unit type in the list.

Did that make sense?
09-09-2002, 01:21 AM#5
Scio
yes thats what i will have to do, i juts wanted to try to make a action that would not need editing whenever i made a new custom unit, one that would ALWAYS work for any unit. Currently i have to create a unit, set its name to a variable, and then remove it then run the trigger to check if the typed unit-type is == the type of the unit with name x that was created and removed.