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3rd Person Camera

11-01-2003, 12:58 AM#1
BladeBezerker
How would I go about making a 3rd person camera? I want a camera to follow the unit around, but always face it's back. When the unit turns, the camera turns, etc.

When I use - Lock camera target to 'unit' using 'units' rotation', it still doesnt use the units rotation. Is there any reason why? Could someone help?
11-01-2003, 01:22 AM#2
Ligature
Yuo need a periodic event that uses the "Camera - Set Field" actions to follow the target unit.
11-01-2003, 02:16 AM#3
QuatreDan
I just learned how to do this just a few days ago. :D Lemme help ya out. Yeah, I'm pretty sure you have to make it a periodic event, but here's the setup I use. First, I create a camera that is in the general position that I want it to be (namely, low to the ground angled a bit downward, but whatever you like best). Anyway, here's the trigger setup:
Event:
Time-Every 0.20 seconds of game time
*Note: You really only need to do this if you want to make sure they can never unlock from the camera and therefore lose the third-person. You can make it a one-shot deal if you want.
Condition:
None needed, but whatever you prefer
Action:
Camera-Apply the camera that you made for the player over 0.20 seconds (don't know if you really need the 0.20 seconds, but it seems to work fine either way)
*The next action is what you were missing
Camera-Set Player's camera rotation to Unit over 0.20 seconds (again not sure if the 0.20 seconds are necessary)
Camera-Lock camera target for Player to Unit with offset (0.00,0.00) using Default rotation
Camera-Change camera smoothing factor tp 30.00
*This makes the camera seem less choppy, since it is now so up close.

And that's about it! Have fun. :ggani: