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How do you find out the causes of crashes?

11-01-2003, 02:44 AM#1
Ironboy
It's really frustrating

I've been working LOOOOOOONG time on my map.... and.... it has something now that leads it to crash......

and I really can't find out the problem!!!

Program: D:\GAMES\War3re\War3.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:6F0ECF80

The instruction at '0x6F0ECF80' referenced memory at '0x0000000B'.
The memory could not be 'read'.

Always the same type........................!!!!!!
11-01-2003, 02:54 AM#2
weaaddar
Ouch. Find out what the last thing you added were and start deleting them (export the unit/ability/doodad file first and trigger files first so you can always go back to it in case that wasn't it) Thats really the fastest way to work your way back to the source of the problem.
11-01-2003, 02:57 AM#3
Ligature
I've gotten that error many many times... the most common cause is an imported file that is in the wrong format... like a .TGA that's supposed to be 24 bit but is instead 16 bit. Check through your imports first.
11-01-2003, 03:09 AM#4
ObsidianTitan
If you cant figure out what crashes the game, revert back to an older save. Usually you will do it better the second time arround. This is however a last resort depending on last backup save.
11-01-2003, 04:14 AM#5
AllPainful
Well, I know a couple of things that will do that.

1. A unit with the waygate ability that does not have a pathing map WAY GATE UNITS MUST HAVE PATHING MAPS, even if its a simple "No Build" pathing map.

2. You have a trigger that runs itself without a wait.

3. You have 2 triggers looping eachother without waits.

Those are the 3 most common reasons (of course there are other reasons too...)
11-01-2003, 05:22 AM#6
The_Inquisitor3
well post ur map and i will try to find the problem. i do stuffs like that all the time but you will have to fix. we will help u to find the problem
11-01-2003, 06:09 AM#7
UltimateJim
some most common are: the endless loop (already said) and ANY unit that has a 0 pathing map (buildings) or units with 0 coll. size also does it sometime, and dont give heros the load abilitiy
11-01-2003, 06:29 AM#8
AllPainful
Never heard of a hero with the load ability causing a problem... I made a hero, had a edited "Storage" of 6 units, and the load and unload worked fine...
11-01-2003, 04:17 PM#9
UltimateJim
hm... maybe it was a building? or it was probably a ROC glitch