| 11-01-2003, 07:17 PM | #1 |
I've never done any serious wc3 editing so any help would be appreciated. My friends and have been playing a really fun co-op RPG map, but there's a few bugs with it: 1. In the beginning everyone uses a banshee to Possess the hero they want to use. Unfortunately, Possession can't target air units, so the flying heroes are unattainable. 2. The hero's can only get to level 5. They are meant to go to level 10. I know have WinMPQ, DashiofDeath's spell editor, and I have a wee bit of experience with official world editor. |
| 11-01-2003, 11:25 PM | #2 |
Wrong forum. |
| 11-01-2003, 11:55 PM | #3 |
What version of WC3 are you using? TFT or ROC? |
| 11-02-2003, 12:09 AM | #4 |
just do hero selecting using triggers.. |
| 11-02-2003, 02:48 AM | #5 | |
Quote:
how's that work? Edit: oh and I'm using TFT |
| 11-02-2003, 08:17 PM | #6 |
I can't tell you the exact triggers now, but you can do something like: Events: Player X selects a unit Conditions: Selected unit equal to hero (maybe you have to do an OR here) Actions: Give Selected Unit to Triggering Player I have also seen, that many mappers use Wisp that have to be moved to Circles of power in front of the hero the player wants to use. In this case you have to define a region (rect in UMSWE) at each Circle of Power. Then you do something like (you have to set up such a trigger for each hero): Events: A unit enters Region <Hero X Region> Actions: Give (Owner of Entering unit) 1 <Hero X> If you are more advanced you can use real regions. if you don't know what I mean, then forget about this. I hope this has cleared it up. |
| 11-03-2003, 01:02 AM | #7 |
starcraftfreak - yeah i've played on maps like that before. Too much work for my purposes though. I figured out both those problems. Under the Advanced->Gameplay Constants menu, I had to edit the "Hero XP Gained - Creep Reduction Table". Then in the Object Editor, for each hero I changed "Stats - Level" from 5 to 10. For possession I didn't realize the original map-maker was using OTHER units (such as a unit called "Replace Black Dragon"). Then when your banshee possessed it, the playable hero was spawned (the real "Black Dragon" character). All I had to do for the flying hero's was change their Replace version's movement type to "Hover". Now I have a new problem. When I made those changes, all but one of the heroes lost their inventories. emote_sweat Still trying to figure out what's different... |
| 11-03-2003, 08:57 PM | #8 |
I HATE THAT WAY, LOL... Heres The DOUBLE-Click Version.... Single Click Is So Messed Up Unless You Know There Stats. Player X Selects A Unit Set Double Click = Double Click + Double Click If Double Click Is Equal To Or Greater Than Two, Do Unit Grant Ownership Of Selected Unit To Triggering Player... Wait 0.25 Seconds Set Double Click = 0 :ggani: :foot: |
| 11-04-2003, 01:28 AM | #9 |
hey it works now the way it is supposed to... mostly, and that's all I need :) Also, there's a normal ability called Inventory (Hero). The WE deleted it off of some of my heroes for some reason. Simple fix. |
