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Simple question

11-01-2003, 10:02 PM#1
Ilyaelencala
G'day ya'll, here's a problem of mine.

I made my own awesome model, with a awesome skin (Both from a scratch). But when I import the model into the WE, it's 100% Teamcolor. That's not good. Not good at all. All the paths are quadruple-checked and all that, so that ain't the problem. Obviously I've done something wrong with the skin. Could anybody please tell me what?
11-02-2003, 11:52 PM#2
drezman
it could be something as stupid as the alpha channeling or that the picture itself it not the right size.
11-03-2003, 03:31 AM#3
R2D2
Did you get rid of the "ReplaceableId 1," under the texture in mdl?
11-03-2003, 12:45 PM#4
Whitehorn
If it's not the model, then you need to check your skin's alpha channels. Make sure there is only one alpha channel.

You could try attaching a flat (no alpha) skin to see if it's a skin error or not.
11-03-2003, 04:37 PM#5
Ilyaelencala
Okay, got it working and all. (Was that stupid ReplaceableID)

Anyways, the UVW cordinates are all screwed up. And since I bet my money they're not in the MDL; how do I fix them?

And if you need to know, I did unwrap the model perfectly in MAX before exporting it. Altho I did collapse it...but it still looked alright when I rendered...