| 09-07-2002, 05:45 AM | #1 |
I need something that basicly works as an if/then thing.... if the player controls at least one of this building, let them research an upgrade. if they dont control it/get it destroyed, disable the research ability. but dont affect wether its been researched or not. basicly I wanna be able to enable, for instance, Nature's Blessing for the night elves without a tree of ages. |
| 09-07-2002, 05:25 PM | #2 |
Guest | You'll need 2 triggers: Event: Unit owned by player X finsihes construction (repeat for all players) Condition: (unit of (constructed unit)) is require building Action: Set max tech level for (owner of(triggering unit)) to 1 for ability Event: Unit owned by player X dies Condition: Count all units owned by (owner of (triggering unit)) matching (matched unit) is required building AND (matched unit) is alive equals true == 0 Action: Set max tech level for (owner of (triggering unit) to 0 for ability. |
| 09-07-2002, 07:12 PM | #3 | |
Guest | Quote:
Trigger Name 001 Events Unit - A unit owned by Player 1 (Red) Finishes construction Condition (Unit-type of (Constructed structure)) Equal to Arcane Sanctum Actions Player - Set the current research level of Sorceress Adept Training to 1 for Player 1 (Red) If you want to just enable the ability set the level to 0 |
| 09-07-2002, 07:31 PM | #4 |
Mostly solved that, there's one small problem...the unit type chosen was 'corrupted tree of ages', and when its completed it doesnt enable...should I change 'finishes construction' to 'finishes upgrading'? and I can't find this: Count all units owned by (owner of (triggering unit)) matching (matched unit) is required building AND (matched unit) is alive equals true == 0 I can find 'count al lstructures' and 'count all non-structures', but Icant find a way to make this exact string :( |
| 09-07-2002, 09:23 PM | #5 |
Guest | Integer Comparsion Count Units in Unit Group Units owned by player matching etc. |
