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Need Highelf Archer Without Team Color!! Plz Help!

11-02-2003, 10:59 AM#1
I)arknezz
Im planning to make an highelf archer without the cape, but the team color on the cape will make it impossible. If anybody got or can make an archer with no team color for me, if you make one u can have ALL MY POINTS! plz help!

Highelf Archer with no team color.
11-02-2003, 12:59 PM#2
jardragon901
Here it is, but if you want I think I can delete the cape in the model itself.

edit: hmm nvm, just alpha it out you will have more control, I keep getting errors :( , I'll keep working on it though. also I don't need all your points lol.
11-02-2003, 01:13 PM#3
I)arknezz
Wow thanks alot!!!!!!!!!!!:D:D:D:D:D:D:D:D:D:D:D

Yea plz remove the cape, a friend of mine told me to use "alpha channels" (i havent got 3d studio max, only cinema4d so i cant edit models), but that wud be great. plz remove! :D:D:D:D:D
11-02-2003, 01:23 PM#4
jardragon901
Hmm don't get your hopes to high, she doesn't have a right shoulder. I might be able to turn it a small part of the cape into a shoulder pad though.
11-02-2003, 01:45 PM#5
jardragon901
Aha, this model was a bitch but here you go, no team color and just a tiny shoulder pad.

edit: fixed it up a little bit more.
11-02-2003, 02:08 PM#6
Arkhoon
@ jardragon901 : please can you tell me how you remove a cape from the model without damaging its animation ... do you import>modify>export or do you simply remove vertices from the mdl files... cause after the 1st method you have to paste lots of stuff in the mdl that are lost while importing/exporting like particle emiters or attachements or lots of ather data and the 2nd method doesnt look easy ...
11-02-2003, 06:13 PM#7
I)arknezz
Thanks alot man! Look at bottom of this page and you can see your own work with my skin!

http://www.wc3campaigns.com/forums/s...667#post322667

You cant even notice that the cape WAS there! :D
11-02-2003, 07:12 PM#8
jardragon901
Quote:
Originally posted by Arkhoon
@ jardragon901 : please can you tell me how you remove a cape from the model without damaging its animation ... do you import>modify>export or do you simply remove vertices from the mdl files... cause after the 1st method you have to paste lots of stuff in the mdl that are lost while importing/exporting like particle emiters or attachements or lots of ather data and the 2nd method doesnt look easy ...


I use the first method most of the time.