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[Billboard] Help/Tuto requied

11-02-2003, 06:20 PM#1
Arkhoon
hi all, i already asked some eople but none had the time to explain how billboarding works... can someone please take the time to make a tutorial (or just explain it if it is fast to do) by taking the exemple either of a detached bow (with all the bones deleted) or the exemple of the emissary's staff (also with no bones)...
it would realy realy help me ... thanks alot
11-04-2003, 04:44 PM#2
Arkhoon
please... do it...
if what you need are points you ll have them... but i REALY need it and will REALY be pleased if you'd make it...
11-05-2003, 01:10 AM#3
Guest
ill make it short:

be certain that the plane you want to billboard is set to a bone you wish to work on. For example, geosetplane (like the bow ends, for example we will assume its GeosetId 10) [BowTop] has Bone 10 and is child of ParentBone 9 [BowWeapon]. It would look like this:

Bone "BowTop" {
ObjectId 10,
Parent 9
GeosetId Multiple,
GeosetAnimId None,
}
}

To make it billboarded add:

{ Billboarded,}

so it looks like this:

Bone "BowTop" {
ObjectId 10,
Parent 9
Billboarded,
GeosetId Multiple,
GeosetAnimId None,
}
}

All you have to keep in mind is that the bone pivotpoint must be correctly placed (like it is centered of the geosetplane) so that it would rotate correctly to the players view all the time. You can do that in max with the hierarchy tab if I am not mistaken.

PS: there are tabs used in example, but VB doesnt allow it to show correclty but I assume you know what I mean
11-05-2003, 07:28 PM#4
Arkhoon
another litle question :

Quote:
Once you're done, you can link the bones to their parent to form the bone chain. Use the “Select and Link� button to do this.


where is that button please ?
11-06-2003, 08:25 PM#5
Arkhoon
mh ... am doin something wrong... can you tell me what please ?

1st i imported the emissary's model without anims and no bones
2nd i created a bone to the right place
3rd i centered the model and reseted origin
4th i set Linear position / TCB rotation
5th i added skin modifier and made a weight table with 1,000 to the vertices i wanted to be billboarded and 0,000 to the other
6th i exported
7th i changed the texture's path
8th i had :
Code:
Bone "Bone02" {
   ObjectId 0,
   GeosetId 0,
   GeosetAnimId None,
}
and i put
Code:
Bone "Bone02" {
   ObjectId 0,
   Billboarded,
   GeosetId 0,
   GeosetAnimId None,
}
did not work (fatal error in WC3)
set "GeosetId Multiple," same error...
what am i doing wrong ? must i have a parent bone ?