| 11-02-2003, 06:20 PM | #1 |
hi all, i already asked some eople but none had the time to explain how billboarding works... can someone please take the time to make a tutorial (or just explain it if it is fast to do) by taking the exemple either of a detached bow (with all the bones deleted) or the exemple of the emissary's staff (also with no bones)... it would realy realy help me ... thanks alot |
| 11-04-2003, 04:44 PM | #2 |
please... do it... if what you need are points you ll have them... but i REALY need it and will REALY be pleased if you'd make it... |
| 11-05-2003, 01:10 AM | #3 |
Guest | ill make it short: be certain that the plane you want to billboard is set to a bone you wish to work on. For example, geosetplane (like the bow ends, for example we will assume its GeosetId 10) [BowTop] has Bone 10 and is child of ParentBone 9 [BowWeapon]. It would look like this: Bone "BowTop" { ObjectId 10, Parent 9 GeosetId Multiple, GeosetAnimId None, } } To make it billboarded add: { Billboarded,} so it looks like this: Bone "BowTop" { ObjectId 10, Parent 9 Billboarded, GeosetId Multiple, GeosetAnimId None, } } All you have to keep in mind is that the bone pivotpoint must be correctly placed (like it is centered of the geosetplane) so that it would rotate correctly to the players view all the time. You can do that in max with the hierarchy tab if I am not mistaken. PS: there are tabs used in example, but VB doesnt allow it to show correclty but I assume you know what I mean |
| 11-05-2003, 07:28 PM | #4 | |
another litle question : Quote:
where is that button please ? |
| 11-06-2003, 08:25 PM | #5 |
mh ... am doin something wrong... can you tell me what please ? 1st i imported the emissary's model without anims and no bones 2nd i created a bone to the right place 3rd i centered the model and reseted origin 4th i set Linear position / TCB rotation 5th i added skin modifier and made a weight table with 1,000 to the vertices i wanted to be billboarded and 0,000 to the other 6th i exported 7th i changed the texture's path 8th i had : Code:
Bone "Bone02" {
ObjectId 0,
GeosetId 0,
GeosetAnimId None,
}Code:
Bone "Bone02" {
ObjectId 0,
Billboarded,
GeosetId 0,
GeosetAnimId None,
}set "GeosetId Multiple," same error... what am i doing wrong ? must i have a parent bone ? |
