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I need help with triggerz !!!plz respond!!!

11-02-2003, 07:29 PM#1
Mad_Dogg
I'm startin' a cinematic campaign, and for da past 3 hours I've been bangin' my head on the wall :bangH:

Cannot get some triggers to work.:saddened:


At the end of cinematic, when the camera rises, the Necropolis' flying height is suposed to change to 500 (get of the ground), but it doesn't.

Here is the map
11-02-2003, 07:38 PM#2
Toxicseaweed
due to some inconviences in my house i won't be able to look at the map. Tell us about the necropolis. Is it a unit or abuilding? if its a unit do'nt forget to turn of rotation. Otherwise what kind of trigger are using to make height 500? a loop?
11-02-2003, 07:46 PM#3
Biflspud
Flying height only works with flying units, not hovering ones. So you'll have to set your necropolis to a Flying unit.

Otherwise, just have it change its flying height at a fast rate, say 200 or so. Should work just fine.
11-02-2003, 09:09 PM#4
Mad_Dogg
Necropolis IS a flying unit.
I is actualy a sky barge with necropolis model.

I am using Animation - Change unit's flying height.

Have you watched the cinematic?
I used the same trigger with that undead sub that rises from the water.

I dont know why does't it work.:(
11-02-2003, 09:49 PM#5
Mad_Dogg
CMON PEOPLE!!!
HELP MEEE!!!

:bangH::bangH::bangH::bangH::bangH::bangH:
DAMN MY HEAD HURTS
11-03-2003, 12:42 AM#6
xein
Nice cinematic. The necropolis did fly but somehow stuck in midair. My only guess is the necropolis reached the max height limit. I think you need somekind of limit breaker for this.
11-03-2003, 12:49 AM#7
Toxicseaweed
just curiosity but what files would you suggest he edit. Thats probably right... limit... miscdata?
11-03-2003, 11:32 AM#8
Mad_Dogg
thanx guys!!! :D :foot: :infth:

I'll try that.