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Map Concept need input

11-02-2003, 08:39 PM#1
Toxicseaweed
MOUNTAIN TRIBES
High Atop the Renial mountains tribes fight for reasons swept away by the sands of time. Now 2 final tribes remain. The Uk-Tor and the Nu-Mac. Which tribe will be left to wander in the ashes of its fallen enemies?

FEATURES
-NOT AN AOS MAP I CANNOT STRESS THAT
-Village system
In order to gain units you must own villages *1 or 3 tents* based on the amount of villages you own, the time between units spawning will decrease.
-Very low food cap *for all you massers out there*
-Teams consist of about 3 players who are allied with eachother and share gold income *based on amount of reasource areas capured.
-Units spawn about every 5 minutes. Spawns consist of 1 grunt.
-In order to gain special units you must gain control of special "tech" buildings which will add special units to your spawns.
-I plan on using the raise and lower terrain tool, sparingly using the cliff tool in order to make the landscape feel more realistic.

I just want to know what you guys think about this concept. Also if you have any features that would fit along nicely with the game concept i would most definetly appreciate your input.
11-02-2003, 10:35 PM#2
Panto
How do you make more villages? How far away will enemies be when they start? What sort of stats and abilities will your units have? Will you have heros?
11-02-2003, 10:52 PM#3
Toxicseaweed
thanks for asking those questsions.

Quote:
How do you make more villages?
There are regions with a circle of power in the middle. Once you put a unit on the circle of power a timer starts. If the unit leaves the timer is destroyed. If the timer reaches iono like 2 minutes 1-3 or 4 *something tents or buildings i do'nt know yet* will pop up in predesignated areas. They are invulnurable. The only way to get a village from an enemy is to have your unit stay on there for 2 minutes *i may need to play with this* then the buildings change owners to the owner of the unit that was capturing them.

Quote:
How far away will enemies be when they start?
As of this point i'm unsure. Though there will be predetermine starting villages. These are where your units spawn. I'm gonna see if i can make it so that the players have random starting locations. It sounds simple but now that i think about it i'm questioning how many if then else statements i'll have.

Quote:
How far away will enemies be when they start?
A Level 3 hero will be a little stronger than a normal unit. Though i know heros will be weak so it doesn't turn into a map like footman wars. Heros will mainly have auras and a few offensive spells.. They won't really be good for smashing hordes. While making the terrain this game will be about scoutting. Setting up traps. Ranged Tech units will be able to go down special predetermined cliff sides and *set up camp* they stop being units and becoming buildings with extended range and hp but losing the ability to be a unit. I still want to make it so that the buildings count for food i just haven't tried that before.

Quote:
Will you have heros?
As i've said heros will be weak. I'm not a big fan of footman wars thats kinda why. I do'nt like big crazy heros. Theres gonna be essentially 3 kinds of heros. Stealth. Ranged Defensive Aura. Melee offensive aura. Ranged and melee are a little self explanitory. Stealth though will be weak heros that don't do much if anything in combat. They are better for setting traps. I concealment and espionage are the Stealth Heros Abilities. When i say concealment i don't mean things like shadowmeld. More like a 10 second invisibility to get in get out. No wandering around.
I hope thats answered any questions that you have.
11-02-2003, 10:52 PM#4
IDISacredIDI
I think 5 mins between spawnings is a bit long, but other than that it sounds good.

IDISacredIDI