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3DSMAX Models to mdl

11-02-2003, 09:11 PM#1
Mephisto
I am having this real big problem with the wat 3dsmax works.

I have questions some of you experts might know. Like,

How do I unwrap the model? - I normly go to modify upwrap but how do I make it blp?

How do I give the skin a location?


and


How do I change from .3ds to mdl ???????????!!!!! emote_sweat
11-03-2003, 02:18 PM#2
Arkhoon
i think you are realy new in the modeler's world so Wellcome =) ... you seem to need pages of explications ... try to look around you and find tutorials like this to learn to export models (dont begin with learning the animations but the tuto alo handels on exporting).
For skinning just do your unwrapp from any file from your hard disc and after exporting your file as explicated in the tutorial open your mdl and make the necessery modifications to have this at the textueres § :
Code:
 Textures 1 {
	Bitmap {
		Image "Textures\Doodads1.blp",
	}
}

where "Textures\Doodads1.blp" is the path of the texture you wana use (this is an exemple you can put whatever you want as far as you import the blp in WE at the same location...

ask more if i didnt answer correctly...

good luck /// =)