| 11-03-2003, 02:30 PM | #1 |
i'm gonna try this one out... can u make a Tower to be a hero ? like in a TD, u build this tower and it's level 1...then it progreses to lev10, and u can learn an ability (i duuno, fire, ice etc) i've already figured out how to do it, but i don't want to crash my warcraft so i'm asking will it work ?:))) |
| 11-03-2003, 02:51 PM | #2 |
i dont think so, unless u want to use triggers, so when building kills X units, add ability... |
| 11-03-2003, 02:54 PM | #3 |
Just make a hero that can't move, and give him fortified armor. Modify him so that HE is a building. it's easier than making a building into a hero, and i imagine it will give you a solution to your problem. |
| 11-03-2003, 08:20 PM | #4 |
i was gonna make it, but sudenly, i realized that a Hero-Tower idea is pretty stupid...sorry for waste of your time, but i'v egot another question thats better and more demanding than the previous one: i want my towers to have Bonus Damage after some nr of Rounds... so, i made a trigger that will research a certain upgrade after that much levels :) i have a unit group for all of the Towers, and an ability array.... the idea is next: +10 bonus dmg requires Upgrade1 +20 bonus dmg requires Upgrade2 etc.... triger "add towers to group" event unit finishes construction action add constructed building to unit group - Towers trigger "add ability to towers" event:Real variable Upgrade equals to 1 action:pick every unit in towers and add ability 10 bonus dmg i can do that for every ability that i have, but i'm uncertain with one question....but i think i can solve it... while other towers have +50 dmg, i build a new one, and it doesn't have an ability at all...so i guess i should do: Event:unit finishes a construction condition: constructed building is not in Towers action: add ability Ability[upgrade] to constructed building the thing i'm worried about is condition, i don't know if that condition exists, most probably it does, but will this work ? the general idea is, you have a limited building space, and as levels get higher, so does the enemies HP, and at certain level (i dunno 100), u'll end up with ALL of the strongest towers not being able to kill those units.. hence, the bonus damage after 20 levels idea is born... |
| 11-03-2003, 08:32 PM | #5 |
oh yeah, and how to make this trigger: i need a trigger that will set the Upgrade variable to 1... since i cant use the Tech is researced, i was gonna do this... every 5 sec of game tech-level of that upgrade equal to 1 set Upgrade to 1 and E:every 5 sec of game C:if Round = 20 A:pick every unit in towers and do unit-add ability Ability[upgrade] and make another E:Every 5 sec of game C:round = 40 A:pick blabla unit-remove ability[upgrade-1] and add ability[upgrade] will that work ? P.S:for Pascal -> if u'r gonna make hero towers, give him the Ward movement, it's the only way it will work |
| 11-03-2003, 08:43 PM | #6 | |
Quote:
I hate perodic time elaspes, they create alot of lag, I would find away around this. I will make the TD much funner. Another tip with a TD is the path the units take, make it simple yet interesting. TD personally are getting very boring for me and your idea may spark my interest in them. Good Luck. |
| 11-03-2003, 08:47 PM | #7 |
me too...i'm makin this one just for me :))) so i can sit and relax and just waste my time :) altho it has room for 8 players.... |
| 11-03-2003, 08:52 PM | #8 |
Contact me if you need help and/or when you want to beta test. I would love to try it out. You can PM me or something. |
| 11-03-2003, 08:56 PM | #9 |
i've already finished first 10 levels, tho they're too easy..so i plan to make future levels a bit more harder...i need these 10 to collect enough cash for the towers :))))))) |
| 11-03-2003, 08:58 PM | #10 |
forgot to add the map :))))))) i tried editing, but it doesn't have the attack file thingy :) |
| 11-03-2003, 10:05 PM | #11 |
There is a better way then "Abilities" add and remove with levels to improve towers at higher levels.... Make custom UPGRADES that do what you want, then make all your towers use the upgrade. Then all you have to do is a trigger to set the upgrade = researched for all players and then any future towers will automatically get the upgrade. |
| 11-04-2003, 12:02 PM | #12 |
ok...it will be OK for the first 2-3 levels, but after it just gets insane like 27-3184 dmg and i don't want that :) i need something that will add a fixed amount of damage....and this ability is better cuz it actually says how much bonus damage there is :) like 50-50 +30 :) |
| 11-04-2003, 07:49 PM | #13 |
You can use Upgrades to add fixed amout, I know because I have some upgrades like that in my map.. |
| 11-04-2003, 08:18 PM | #14 |
ok, i need 10 levels of "fixed damage" upgrades.... each boosting by +10 or more.... the final will boost for 100, so....i guess each should be 10.... or to make 5 levels of +20... well, help me out, how did u make it ?:) |
| 11-04-2003, 11:34 PM | #15 |
Make a new upgrade. Make it 10 levels. Change "Data 1 effect" to attack damage bonus Change "Data 1 - Base" to 10 Change "Date 1 - Increment" to 10 And now you have an upgrade that first raises the units attack by 10, and then raises it by 10 more for each level. (at least thats how it appeared to work in my map... Let me double check..) EDIT: Yup, that is EXACTLY how it worked in my map, works great too I might add. |
