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Jumping ability

11-03-2003, 06:40 PM#1
Son_Goku
I want to see a unit jump and slash the targeted unit and stun him for awhile. I know that this uses trigger spells and i m not that good at using triggers. I need support piz..
11-03-2003, 07:44 PM#2
Eriond
Using an ability like storm bolt would work.. set the casting time to something high, and then use the following trigger.

EVENTS:
Unit recieves an order

CONDITIONS:
Issued order equal to (stormbolt)

ACTIONS:
Animation - Set unit flying height to (Whatever, depends on how high you want it.)

Then, put a wait timer, and then

Animation - Set unit flying height to 0.00.

The stormbolt should do damage and stun, and that'll make you fly. Of course it will look ugly, but you can fix that, just do a bit more on the trigger. Explore a bit.
11-03-2003, 07:50 PM#3
Biflspud
Search the forums, this has been answered before.
11-03-2003, 07:59 PM#4
Shark
Ask FF_Behemot, the thing u need is exactly like his Braven attack...jumps, slashes the target while coming down, and stun it for a couple of seconds...
11-03-2003, 08:23 PM#5
MaliceDR
I suggest using this one by FM_TertiaryEye.
11-05-2003, 06:40 PM#6
Son_Goku
Thanks u guys for helping me out but i saw the leaping blademaster and i cant understand jass scripting. Is there anyone who can tell me in regular trigger format.. Im making a maze game similar to DOOM where the unit jumps over the zombie and pass a certain point. Piz i need more support .. Thx
11-05-2003, 06:48 PM#7
FF_Behemoth
I'll post the trigger later(its non jass, but doesnt look as nice as FM_Tertieye's) go check out my map (in my signature), its called Braver on the hero named Cloud (BladeMaster). Hes on team1 (humans)

Going to sleep now, Stay up all night just to watch Matrix at 10am..:ohh: :ohh:
11-06-2003, 12:09 AM#8
hiya
w00t thx man i sorta needed this too lolz gj
11-06-2003, 02:11 PM#9
FF_Behemoth
Here it is in non-jass format. with instructions on changing the jumping height
11-07-2003, 02:19 PM#10
Son_Goku
Thanx FF_Behemoth your the best. Ill give credit to you when i finish my map.:gsmile: