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Why are my cinamatic transitions from units going by so damn fast?

09-07-2002, 10:11 PM#1
Sardius
In my game I have a lot of cinamatic transitions from units in cinamatic mode. Most of them don't use a sound, just displays text, but they go so fast, within like five seconds. Never enough time to read some of it...
I've tried the Add #seconds and wait and it doesn't do ANYTHING at all...
I even tested it at like Add 60 seconds and wait... still the transition ended in 5 seconds and the next ones started up...
09-07-2002, 10:44 PM#2
Guest
"Add Seconds" doesn't work very well. Are you using an "Auto-timed" transmission? Try an "Explicitly Timed" one - IE, state your own number of seconds you want it to last. That way you have the most control over the cinematic.
09-08-2002, 12:30 AM#3
h0pesfall
the more players, the faster waiting time goes by. there are a few posts on how to fix this. look around.
09-08-2002, 08:18 AM#4
Guest
I'm pretty sure he's making a single player RPG.

Just use a Wait action after the transmission.

The reason that it lasts 5 seconds is because it is actually using a sound called "No Sound" which is 5 seconds. You should see a note about that in the editore when you made that action.
09-08-2002, 07:45 PM#5
Sardius
Yes I did see it, but you also probably noticed the little event that said "add this many seconds and wait" that is what I was using before and it doesn't work... Yes I tried the regular "wait" after the transition and it worked, but the actual built in wait to that trigger does nothing if another transition follows it.