| 09-07-2002, 10:11 PM | #1 |
In my game I have a lot of cinamatic transitions from units in cinamatic mode. Most of them don't use a sound, just displays text, but they go so fast, within like five seconds. Never enough time to read some of it... I've tried the Add #seconds and wait and it doesn't do ANYTHING at all... I even tested it at like Add 60 seconds and wait... still the transition ended in 5 seconds and the next ones started up... |
| 09-07-2002, 10:44 PM | #2 |
Guest | "Add Seconds" doesn't work very well. Are you using an "Auto-timed" transmission? Try an "Explicitly Timed" one - IE, state your own number of seconds you want it to last. That way you have the most control over the cinematic. |
| 09-08-2002, 12:30 AM | #3 |
the more players, the faster waiting time goes by. there are a few posts on how to fix this. look around. |
| 09-08-2002, 08:18 AM | #4 |
Guest | I'm pretty sure he's making a single player RPG. Just use a Wait action after the transmission. The reason that it lasts 5 seconds is because it is actually using a sound called "No Sound" which is 5 seconds. You should see a note about that in the editore when you made that action. |
| 09-08-2002, 07:45 PM | #5 |
Yes I did see it, but you also probably noticed the little event that said "add this many seconds and wait" that is what I was using before and it doesn't work... Yes I tried the regular "wait" after the transition and it worked, but the actual built in wait to that trigger does nothing if another transition follows it. |
