| 11-04-2003, 02:05 AM | #1 |
Isthere a way a unit can use two weapons for example a bow for air and a sword for melee something like that?? |
| 11-04-2003, 02:12 AM | #2 |
You would have to edit a model, so that for some attack animations, it'll show the unit shooting a bow, and for others attacking with a sword. This isn't possible via skinning. |
| 11-04-2003, 02:59 AM | #3 |
thx |
| 11-09-2003, 11:45 AM | #4 |
Actually you can attach a special effect of the weapon's model to the unit's hand using triggers, then followed by a left/right modifier so you can choose to attach the weapon on the right hand or left, but there are no models of bows by itself only models of bows meshed with unit models. But it could be possible to alpha out a skin of an archer so that the bow is only left, then you can attach the model of the archer to the unit you wish to attach the weapon to, and because the archer is has been alpha'd out then it would seem like the unit is only holding a bow, might work might not, seems complicated, but it just could be the only other option to making another model. |
