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Spells

11-04-2003, 07:01 PM#1
urielnam
i created an upgrade like the prisets have but from some reasons it dosent ables the last ability.

please if you have an idea what might have went wrong please tell me...
11-04-2003, 07:36 PM#2
SourGummiWorm
man I'm sorry but I have no clue what you are talking about... you mean a researchable upgrade at a building? to enhance/add abilities to a specific unit?
which part of it doesn't work?
11-04-2003, 08:23 PM#3
urielnam
an elven prist has an adept training upgrade and i created one but when u upgrade to master the spell that should be added stays unlocked from some unknown reason
11-04-2003, 08:26 PM#4
Shark
Copy/paste the Techtree - requirements from Priest's spells to your-priest's spell......

or just give that spell that stays locked a requirement of "Adept priest training" and level 2 (i think so....)

better stick to the first idea (copy/pasting)
11-04-2003, 11:55 PM#5
SourGummiWorm
I can't really say what's wrong with what you did because I only know that you created an upgrade, not how you did or anything. What shark said should work, but if it doesn't post the map and I'll check it out.
11-07-2003, 09:46 AM#6
urielnam
This is the idea:
The magicians usually have an upgrade that allows them to cast aditionall spells. The problem is that at the second level (2) of the upgrade it doesn't work and the spell stays unavaillable.

What shall I do?
:bangH::bangH::bangH:
11-07-2003, 09:51 AM#7
AllPainful
Unfortunatly, there is really nothing you can do, that is a bug in the WE and War3 that tech-tree requirement levels does not function properly... Tech tree requirements DO function properly, but the LEVELS fuction does NOT, you can't make a spell availiable after a level 2 research...

Well actually there is something you can do...

Make 2 spells, 1 with the requirements (dummy spell) and one that works but doesn't have the requirements.

Then make a trigger that when the research of the correct level is gotten then the dummy spell is removed from the units and the working one is given to the units. Also note that if you do this you will have to write another trigger for units that enter the map after the upgrade..

OR

You can make 2 upgrades, 1 is the level 1, and 1 is the level 2.

Then make the 2nd upgrade only availiable if the first one is researched, and then (because the 2nd level one is really a first level upgrade) you would be able to set the requirements for your spell properly.. but this would mean that both the level 1 and 2 upgrades would be seen in the upgrades building at the same time... but that can again be fixed with triggers...