| 11-04-2003, 08:20 PM | #1 |
Hey, In my rpg campaign, there will be a fighting systems and I want that when you attack your ennemy and that you miss or hit, you must attack again. here are the trigger: Event: Player one press Up arrow. condition: blabla action:Issue order attack(is there a way to make the unit issue order to attack the nearest neutral passive unit?)so i wrote if creep1(variable) is alive, attack it, else, if creep2 is alive, attack it, else do nothing. ok and there is the second trigger that i cant find the right event and that might need jass. I would like to do:event: creep 1 or 2 or 3 takes damage action:Issue fighter to stop. the problem is that the fonction takes damage only exist for specific unit and that i cant use a specific unit in this situation. I know nothing about jass but, could it be possible to change the specific unit to a variable or anyhow? hope you can answer me. Thank you PhantasyDreamer |
| 11-04-2003, 08:47 PM | #2 |
There's a JASS workaround so you could do an any unit takes damage event. this could help you, you should find it here doing a search |
