| 11-05-2003, 05:12 AM | #1 |
I was reading through the forums and i find mentions of people saying "noone likes to terrain thats why your not getting help" I get a little bored of it sometimes but i was just curious to know if you guys feel the same way about terraining *is it really that awful to everyone else? EVEN THE GREAT DK?* |
| 11-05-2003, 05:38 AM | #2 |
Personally, I think terraining is one of the funnest parts of mapping. I can't really explain why I might be different from other folks on here. Why, when I was doing Warzone 2100 maps in high school, terraining was almost all you could do. |
| 11-05-2003, 06:38 AM | #3 |
I don't like it because I suck at it. To me it's the hardest part of a map. I have trouble trying to make the scene "realistic". So, I prefer just messing with triggers. |
| 11-05-2003, 11:40 AM | #4 |
terraining can be very difficult. For triggers you can follow a formula and pretty much anyone can do it with a little work. Terraining takes creativity of which, face it, some of us have none. It takes somewhat of an artistic eye. I don't hate terraining but I suck pretty bad at it all the same... |
| 11-05-2003, 11:52 AM | #5 |
My title is based on a true story. A very true story. I am absolutely terrible at terraining, I can never make it look good and it's the reason I've given up on ALL the maps I've been working on so far. I just can't get my terrain to look right no matter what I do, it's always all uneven and weird. I hate terraining so much. :nono: That's why I'm sticking with triggering, my one true profession in the World Editor. *deep breath* Okay, I'm done. |
| 11-05-2003, 11:58 AM | #6 |
yeah I have given up on a couple projects due to mediocre or less terrain... an honestly GOOD terrainer that wants a job would have no problem finding one around here... the problem is half the people who think they are good at terraining are just as bad as me... |
| 11-05-2003, 02:37 PM | #7 |
I love Terraining. I like to think I am good at it, but there are people that are better. I guess you can call me an artist with no real talent. IMO I think there are alot of us out there, if you look are the poll on what is your best skill a good majority is terrianers. |
| 11-05-2003, 07:13 PM | #8 |
Lol, and i though that we had too many Terrainers. Actually, my true skill lies in terraining, i can do triggers , but only simple ones, Variables and jass ain't my stuff emote_confused Well , i guess we are all different and that every kind of person/specialist is needed in the mapping world. :ggani: That is all. |
| 11-05-2003, 08:03 PM | #9 |
i'm good at terraining, but i don't like it cuz it lags to the extreme :))) so i like to "employ" my friend who loves to terrain all day to do the terrain for me, and i do his triggering....::ggani: |
| 11-05-2003, 08:56 PM | #10 |
I just cant get terrain to look right. But simpily because i cant do terrain dosent mean i dont have an artistic eye. Terrain takes more than simpily an artistic eye i think. |
| 11-05-2003, 09:43 PM | #11 |
See, the thing is that people don't like terraining because it can get difficult in some places. A good terrainer will find a way to work around the problem. A person that just messes with it will give up on it. Terraining is the most difficult part of making a map. However, with a little patience and just an hour of messing with all the different tools of the terrain editing part of the editor, anyone here, and i mean anyone, can become a great terrainer. The problem with that is, most people nowadays are more interested in the scripts and triggers and other complex parts of the editor. They have forgotten about the simple pleasures of making a map.:( |
| 11-05-2003, 10:12 PM | #12 |
hhhmm theres 2 kinds of terraining i think. Athstetic terrain *terrain made for looks* and Bnet Terrain *so it won't lag.* The first kind of terrain is something for a stand alone campaign like ROKT while the second is made for maximum play and as little lag as possible *if its good* Though your right alot of people think they are good terrainers and arn't. Anyone willing to give me terrain so that i can make my shitty buggy triggers makes me happy. I think terraining is more work than triggering. Once you understand what your doing when you trigger it becomes simplier *with my experiance* Though when you terrain every time is a new experiance and terraining is more tedious *least good terrain* I wanted to make a mountain range using only the RAISE AND LOWER TOOL bad idea took me forever to get the flat ugly paths. Then i needed to smooth it out..... i gave up. |
| 11-05-2003, 10:27 PM | #13 |
I used to be a terrainer... but I sucked so I went on to being a spell maker person. I am still a terrainer if anyone needs a sucky terrainer . |
| 11-05-2003, 11:30 PM | #14 |
when ever i do terran it looks bad, but than i put a few doodads over them and it looks better, stills crappay but better. anyway all i do now is make maps wher terran isnt that big like a minigame with senseless violence |
| 11-06-2003, 02:14 AM | #15 |
A lot of times it's hard to tell who's really good and who's just ok at terraining. That's mainly because most people just lay down a layer of doodads that nearly covers up the actual terrain. (Mainly shrubs... very large shrubs) So in the end most everybody's terrain just looks like shrubs with some trees and a stream. ;) Another reason why it's hard to judge terrain (more so than just maps and cins and the like) is because it should take some time to do a really good job on terrain. (Although it takes me extra-long because I'm just a slow idiot... while somehow being a little bit of a perfectionist.) So, by the time you just finish your terrain, somebody's halfway through theirs, etc. etc. Another thing with that is that there are so many different styles of the way you can terrain (e.g. City, Forest, Jungle, Beach, Tundra, Mountain, Desert, Village, Dungeon, Cave, on and on and on and on and on-- Pretty much whatever you want.) And it's hard to say "I like that one" and "I don't like that one" because they're of differing tilesets. But, to me, terraining is like writing a story of the world. When I terrain, I never just end a stream at a point where you can't see it. I continue the stream until you see it again. For me in terraining, every path has to lead somewhere; every river must flow somewhere. And as I create the terrain, for example say a city, I picture and imagine the people living in that city, and some of the things going on and base the terrain around that. (i.e. That's not just a house, that's Burvrin's house. He's a working man, and he has two children and a wife, and a dog. He goes to the market in the mornings and brings home breakfast, then heads to work as one of the city's blacksmiths...) You get the picture right? And yes, I am a story writer in case you were wondering... |
