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w3u file with 1.12 unit stats?

11-05-2003, 05:48 PM#1
Nooky
Hi, I am making a micro training map (OMG BORING!!:ggani:) but with some extra features like being able to create your own rounds during play etc..

I noticed that for some reason the maps you create with WE set all the unit data to some outdated version of warcraft 3 (1.07 apparently). This kinda sucks for a micro training map, because you ideally want the units to behave in the same way as on battle.net (1.12 atm)

So I was wondering if somebody has or knows where I can possibly get a .w3u file with 1.12 unit data. Or maybe some other way to extract/add this data from other files... I could modify every single unit in the unit editor myself of course, but that is an awfull lot of work emote_confused

TIA
11-05-2003, 06:13 PM#2
35263526
That shouldn't be happening. Perhaps you could provide a new map made in your WE, and I could see whats wrong.
11-05-2003, 06:46 PM#3
Nooky
hmm I'm pretty sure it does this on all WE's, because I have looked at the unit data in other micro training maps and they are all outdated.

Anyway here is a map made in my WE, if you look at for example unit data for a gryphon it does piercing damage, while in tft 1.12 it does magic damage etc
11-05-2003, 07:19 PM#4
Plasma[Blade]
Yes, it shouldn't be doing that. In my world editor, it has all unit stats up to date, and everything's all set for 1.12. Just because I'm so nice, I'll attack a file with my Patch 1.12 data.

However, I needed to change the Peasant's Death time to 3.35 instead of 3.34, because it wouldn't export otherwise. Let me know if there's a problem.

Dammit, I can't upload the file... try getting it here. If that doesn't work, I'm not sure what to do.
11-05-2003, 07:59 PM#5
Nooky
thx for your efforts plasma[blade]

but...

it doesn't update the unit stats to 1.12 when I import your w3u file emote_confused. It only changes the peasant death time. I guess w3u files only save the changes made to the unit stats instead of saving everything (your file is only 40 bytes....)

Any idea's on why my WE is configured wrong?
11-05-2003, 08:27 PM#6
HyperNox
have you configured you WE? Like using your own settings in we like puting Unit\unitbalance.slk or something in you wc3 folder If you have update em with the newest unitbalance.slk or the files you are using form the war3patch.mpq file. Or if you are using umswe try dl:ing the latest ver. (Im not using Umswe myself so I dont know if it helps updating to the latest ver, I customises WE the way I want it myself)
11-06-2003, 05:15 AM#7
Lost Loch
Actually, Nooky hasn't done anything to mess up WC3 and this is not a bug. Well, at least not an unintentional one. It's a conscious decision on Blizzard's part. If you look closely at their info about patches, you can see that changes only affect MELEE maps. The reason that warning WE gives you about your map being non-melee is important is because a non-melee map uses the old stat data. Balance changes and the like are only meant to help balance the melee game. Non-melee maps are usually designed expecting a certain set of data, so to change that could mess up some non-melee maps. Thus balance changes do not affect non-melee maps. Annoying? Depends on whether it helps or hinders you. But them's the breaks. Just rest assured that your copy of WC is not screwed over.
11-06-2003, 02:31 PM#8
Nooky
2hypernox: I have not modified WE in any way.

2Lord Loch: that sounds like a reasonable explanation, tough I'm in the "hinders me" camp emote_confused

So is there anyway of updating the units to 1.12 without having to edit them in the unit editor?

Maybe by taking some files from war3patch.mpq and adding them to the map? I'm pretty new to that sort of low level editing so I'm unsure what can be done in that way.