| 11-06-2003, 05:08 PM | #1 |
I used the search function and read several of the topics that came up with this issue but none were answered. I'm trying to replace the unrevealed part of the map so a player cannot see the starting area once they leave it. If I could -entirely- disable revealed terrain visibility, that would work fine as well (because the theme of my test map has strong focus on what you can see/can't see) but I'd like to see both problems answered. I have little experience with WE and obviously nothing I have tried has worked ;) Any insights or solid solutions are welcome! |
| 11-06-2003, 07:22 PM | #2 |
To make everything except the view of your units completely opaque, make this trigger EVENTS Map Initialization ACTIONS Visibility - Create a visibility modifier emitting black mask over playable map area. To get it just in the selection area, make a region over it and do EVENTS Map Initialization ACTIONS Visibility - Create a visibility modifier emitting black mask over Selection Area <gen> There you go :D |
| 11-07-2003, 01:56 AM | #3 |
Thank you for the reply, that is exactly the effect that I needed! very nice :) |
