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A couple of problems I'm having

11-06-2003, 11:56 PM#1
Clockwork Noah
Alright well, I have no problem making a 3rd person camera view locked onto a single unit, however I'm having difficulties making the camera follow the unit upward on the Z axis when the unit climbs a ramp...etc.
11-07-2003, 12:06 AM#2
sgtteflon
i havent tried this in-game, or worked them out to work properly. youll have to do that yourself. but i think you need these two actions in your trigger:

Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) with height 150.00 above the terrain over 0.00 seconds

Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 200.00) using The unit's rotation

If either of these functions are not available in the standard editor (I didnt check), then you can find them in UMSWE 4.0.

Good luck, hope this helps.
11-07-2003, 12:13 AM#3
Ligature
The Pan Camera with Interpolated Height action has never worked for me... it's caused a crash every time...
11-07-2003, 12:15 AM#4
sgtteflon
ok gonna go ahead then and make a test map now to see if i can make this work. wont be a total waste cause i may use an over the shoulder cam for my own map.

edit:
the Z axis seems to correct itself automatically. dunno why it isnt working for you? world editor unlimited has a camera that follows a unit option, which is a set of pre programmed triggers to do it for you. maybe try using it?

re-edit: nm now i see, it isnt correctingi tself automatically, i just wasnt using high enough terrain. also, using a z offset with interpolated height isnt crashing anything, but not fixing anything either. idunno what the problem is, sorry.
11-07-2003, 01:11 AM#5
Capn_Sniffies
I haven't done this, but I've been planning to.

I think you might have to do a bunch of triggers to make it work like its supposed to on each steep hill. The pan cam with height thing may not be working because the camera is locked to a target? Don't really know much about the cameras.