| 11-07-2003, 02:39 AM | #1 |
Using the water elemental as my example. I removed it's attacks, gave it the shade model, renamed every instance of "Water Elemental" in the Object Editor with "Shadow" (the name of the new summon is "Summon Shadow") However, when the shadows are summoned the name "Water Elemental" appears on their timer bar. :( Do I need to edit ability data to change this =\ |
| 11-07-2003, 03:02 AM | #2 |
I belive you neeed to edit the HuamnAbilityFunc.txt/HumanAbilityStrings.txt At least I think so... even then you may not do it... I dunno it's been ahwile since i've made custom skills the old way... Maybe you should try that... A.K.A Extract HumanAbilityFunc.txt/HumanAbilityStrings.txt from the War3Patch.mpq Open it up... change what is needed... I think ti's in strings.... once you've done that import it into your map using an MPQ extractor or the import manager, run it and see what happens... Sorry If i'm not being clear here.. |
| 11-07-2003, 03:18 AM | #3 |
There is a easier way but it won't fully answer your question. E - A Unit spawns a Summoned Unit C - (Unit Type of (Summoned Unit) ) Equal To Shadow A - Add a (Time) second Generic Expiration Timer to (Summoned Unit) ------------------------- I have a question, if you set the Duration on the Summons (Infernal/Water Elemental/Spirit Wolves/Parasite/Black Arrow), does it mean that the summons last forever? EDIT : Doing it this way won't make the Buff Timer "Shadow", but instead will state it as "Timed Life"...It saves map space rather than txt editing. :D |
| 11-07-2003, 03:24 AM | #4 |
TXT editing doesn't actually take all that much space, it was the AbilityData.slk that used to take the motherload. |
| 11-07-2003, 03:27 AM | #5 |
txt. editing takes up like 1-20 kb after being compressed by the WE :D And the abilitydata.slk takes up around 300-400kb :P Well, last time the only thing was to txt. edit everything so I still hate it. :D |
| 11-07-2003, 03:57 AM | #6 |
Thank you again, Eriond. I found the answer using your direction - specifically this is what I did. In HumanAbilityStrings.txt I edited the following line: [BHwe] Bufftip=Water Elemental Buffubertip="Summoned units are vulnerable to dispels." ...and replaced "Water Elemental" with "Shadow" and it is perfect now! Great trigger example DarkenPride, that is definitely something I will keep in mind should file size ever become an issue ;) |
| 11-07-2003, 05:11 AM | #7 |
File size is always an issue *points at Keys of Sealing by RazorClaw X* |
| 11-07-2003, 12:12 PM | #8 |
You guys disappoint me, you can just base the spell on Item Rock Golem summon. |
| 11-07-2003, 12:27 PM | #9 |
Hey Vex, that is very useful to know also! Thanks, and I'll give that a try later :) |
