| 11-07-2003, 06:10 PM | #1 |
I'm a little dissapointed with this... I thought it would be a world editor enhancement or something. Not something you need 2-4000$ to even use. Dont gimme crap about beign an advanced MODer because i already am, Vote if you like it or were rather dissapointed... I know I am... Tell your reasons why. I really dont know waht blizzard did also, didnt they just add a model exporter or something ... BAH |
| 11-07-2003, 10:36 PM | #2 |
If you have never made custom models and textures from scratch, then you are a novice modder. I love the plugins, they are exactly what everyone needed. Its a shame that the short sighted masses with no experience or understanding of how a game is actually made are putting such a negative light on one of the greatest things blizzard has ever done. |
| 11-07-2003, 10:39 PM | #3 |
I do not think it is fair for you to voice your opinion about the art tools because you have not been at all involved in this part of Warcraft III modding. Learn something about how we exported models before now, then complain. |
| 11-07-2003, 10:43 PM | #4 |
It's not fair to limit your view of novice to anyone that hasnt done straight up new models or skins, though in truth i've done both, but with little results. Modding is more than art, ya know. And yea, these people are really dumb. If they had any sense, they would know that anything you want can be found for free. And no, I'm not gonna give you links or anything, if you want it so bad, get it yourself. |
| 11-07-2003, 11:05 PM | #5 | |
Quote:
If you've never done or had someone do custom models/skins for a mod, then its not much of a mod. For him to not understand the concept behind creating custom artwork and the programs required to do it, he has to have very limited modding experience. |
| 11-08-2003, 01:44 AM | #6 |
Well i thought i had it own program, and i find out its just some plugin... |
| 11-08-2003, 02:37 AM | #7 |
its a nice idea, but the fact that you need a 3000 USD program to get the most out of the art tools really pales it in my eyes. |
| 11-08-2003, 08:36 AM | #8 |
Here is the simple truth of the matter: There is no other program that could support the features of the MDX format fully. There is a reason it is for 3ds max exclusively. If you were a company, why would you spend several thousands of dollars worth of man hours designing a program that would be entirely free? Particles and Ribbons are no simple matter for a raytracer or an exclusive modeling program. Inheritly Particles and Ribbons _are_ animations and unless your interest lies solely in simplistic point emitters, you're going to need the robust animation, rendering and plugin capabilities of 3ds max. Their reasons are the same reasons why companies license video game engines, because they don't have or aren't willing to pay the hundreds of thousands of dollars involved in independently developing bug-free and featureful software. We're not in the dark either, this isn't the end of modeling programs for the MDX format. Now that we have a friendly interface to investigate the functions of previously unresearched features of the format, a more detailed spec may be written. Eventually people will begin to truly understand these features and more plugins can be freely made with the model spec. But I think you'll find that these plugins will be for 3dsmax or other expensive modelling programs due to the lack of support for the full range of the MDX format's capabilities in cheaper or less featureful applications. Also, it would not be far-off to assume a gmax version may be released by Blizzard or some other individual in the relatively near future. So keep your pants on and be grateful Blizzard didn't completely **** us out of years of backwards engineering. |
| 11-08-2003, 09:56 AM | #9 |
not only do the tools only work for a 3k program, that about 10% of the people on WC3C actually bought legally, but they require an older version of that program, way to go blizzard! :...: |
| 11-08-2003, 11:18 AM | #10 |
They state that the art tools is provided "as it is". Blizzard just released the plugins/stuff they used to create/develop the models/textures, they´re not getting paid for this nor should care about the users that don´t have 3DSMAX. Since they developed those plugins to work with the version they own, I cannot see why should it work with version 6. They probably have the 4.26 verision, they developed those things to work with that version. This art tools package is one of the most amazing things I´ve ever saw Blizzard do. They show that they car about the MOD community (believe me, on those Diablo and Starcraft days a mod was considered chaeting, period). Things are changing, they noticed that MODs are good and whenever it is possible, they´re trying to help. Just compare the original ROC WE and the FT version of it. I bet someone at Blizzard downloaded UMS Editor and used some ideas of it to improve the original WE. Modeling is a profesional thing, so they´re releasing this to the guys that already have MAX. They´re not telling you "for now on you must install art tools". If you dont´have MAX, then you would probably not need this thing. But to those guys that have it, this plugin is damnn good. As stated above, the tools we had the past months were developed by the community, and they´re not perfect. If you never created a model for war3 (like me), then this package is not for you. I´m not going to sticky this neither want a flame war here. But since this is a free forum, I´m just posting here my ideas about it. Feel free to agree or not with those. |
| 11-08-2003, 06:25 PM | #11 |
if you dont have max, then you probably arent that excited about making warcraft 3 models to begin with, because if you were, you would have been using it wit hthe unofficial exportes that have been out for months. i mean did you think blizzard would make a prorgam that would tkae an idea out of your head nad make a model of it? i mean come on. war3 is getting old, so why would blizzard spend time and money making a seperate prohram just so some lazy wanan be modellers can make crappy wanna be models. |
| 11-08-2003, 06:58 PM | #12 |
Only fool would expect the tools to have an all-included Model Editor and a .BLP editor to rival photoshop. I'm loving Blizz for this. I guess I'm lucky 'cause I could get 3ds Max under Educational license (I got it for £10), but if you don't have it then stop complaining. Sure, I'd love to have a program which could scan your brain and make your ideas come to life in WC3, but then theres this little thing called r-e-a-l-i-t-y. Blizzard has no obligation to do any of the great stuff its done. It did it simply because it wants to help modders. So people who complain about their completely free, given-out-of-good-will offering are not on the top of my I Like You list. Thankyou for listening, 35263526 |
| 11-08-2003, 07:32 PM | #13 |
I think it's very dissapointing, I thought this would be another, awesome tool for world editor, then I noticed I needed 3D MAX STUDIO, which is ****ing ridiculous. I don't feel like spending $2000. I would sticky this with my stick point, I bought in shop, but it doesn't seem to work:( |
| 11-08-2003, 08:27 PM | #14 |
I CLOSED this thread for the following reason: The WC3Campaigns staff's standpoint about these Artist Tools, is that they are great. People who disapprove these tools should just shut up and realize that not everything Blizzard does is for anyone. In general this is one of the greatest things ever released by Blizzard (apart from their games of course). Blizzard is not obligated to give us any tools/plugins. Even the WE is a great gift by Blizzard. They could have selled WC3 without WE, would've been a cool RTS (there wouldn't be such a cool community), but nothing more. Back in the Starcraft time Blizzard gave us a really cool editor, that was just the best RTS editor at that time. Compared to the WC3 WE it's a peanut. When Drax started the petition to get Blizzards Art Tools in order to have a 100% working model tool, we weren't too optimistic that Blizzard will really give them to us. Hence they did. |
