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Building's Pathing/Textures

11-08-2003, 06:15 AM#1
ilikefreeforall
Does anyone know that building's pathing/textures will cause server split? Because in my new TD, I have serious server split problem at begining of level 1 (when enemies get near towers or when tower attacked). I do not have any tower/unit with high HP or damage dice. Question is : Pathing/Textures of towers will cause server split? Thanks for the help.
11-08-2003, 06:17 AM#2
MantisScreamer
It could be the units, did you think of that?
11-08-2003, 06:23 AM#3
ilikefreeforall
Unit? How? I based off all units from Footman..I don't think that will cause server split. I'm not sure tho. Please more informations would help. What kind of unit will cause it? hmm...
11-08-2003, 06:36 AM#4
Bulletcatcher
Never use a building without a proper pathing map, that's one thing I can tell you. If you have any, fix them.