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Can anyone explain why this trigger isn't working?

09-08-2002, 11:38 PM#1
Sardius
I have created one unis based on a unit which can use magic... But I changed it's graphic to look like a a thunderclap hammer...

I made it so it has no basic attack. But it's range, sight and accusition are 1400... I also gave it 400 mana and the shockwave ability...

On my map in a boss fight two of those hammers are their... They are hidden and invulnerable, but not paused and on the same player team as the boss which is player 4, the boss is a large steel golem... In a certain point in the boss fight. This trigger plays...

Player 4 treats player 1 as an ally
Move Boss to center of region "in the top center of the room"
Wait 1.50 seconds
Make boss face angle 270 over .50 seconds
Unhide Hammer01
Unhide Hammer02
Wait 2 seconds
Player treats player 1 as an enemy
Order boss to shockwave region in "center bottom room area"
Order Hammer01 to shockwave region in "right of bottom area"
Order Hammer02 to shockwave region in "left of bottom area"
Wait 2 seconds
Hide Hammer01
Hide Hammer02

The problem is the hammers don't shock wave... The boss does shockwave properly at the area he is suppose to shockwave, but the two hammers don't... The hammers have more then enough sight and range and have the mana and the ability just as the boss does. I also made it so shockwave can target a much further distance. But can anyone explain why my hammers aren't doing their shock wave attack?
09-09-2002, 11:26 AM#2
Guest
Why not just make a copy of the boss using the same process you used to make our boss and then start making the unit property changes one by one? For all we know the problem could be elsewhere and not the unit property.
09-09-2002, 01:23 PM#3
h0pesfall
maybe the hammer model doesn't support the shockwave animation? kinda like other units than the blademaster that use bladestorm... the animation wont play. check if you recieve damage when they cast shockwave. if you do, then that's the problem.
09-09-2002, 05:58 PM#4
Guest
The actual shockwave is a special effect though, not an animation. It's a different situation than something like Baldestorm.
09-09-2002, 05:59 PM#5
h0pesfall
Yeah true, but the problem might be similar.
09-09-2002, 06:20 PM#6
Guest
I agree that it's probably a unit problem, but I don't think it's because it doesn't have a Shockwave animation.

It it were dealing out damage, then that would be really weird.
09-09-2002, 07:32 PM#7
Sardius
Well the custom unit hammer is entirly based on that of a wraith and I have given the wraith shcokwave attack and seen it work before... The only thing I changed about the wraith was the model, icon, range, sight, accusition, mana, gave it shockwave ability and no basic attack...
I am thinking maybe, since it is using a thunderclap hammer model, that because the hammer has no spell animation like most enemies do that it can't cast spells? could that be possible?
09-09-2002, 07:43 PM#8
Guest
Why not put one of those units on the map for you to control, and then see what happens when you hit the button.
09-10-2002, 01:34 AM#9
Sardius
Good idea, I tried it, worked flawlessly when I was in control of em...
No idea why that trigger isn't working...
09-10-2002, 02:13 AM#10
Guest
So then the next step is to give yourself full unit sharing to those units that are not working, and seeing if they do have enough mana, and have the ability, and it's learned and everything.

Then breakdown your trigger to it's basics of just getting the units to shockwave. Disable any other actions, like the Unhide, waits, Hide, Ally changs etc.

Just test your triggers, and fool around with it to try and figure out what's going on. If you figure out why it isn't working, then it's usually a lot easier to figure out what to do to fix it.
09-10-2002, 05:41 AM#11
Guest
You might try giving them the other shockwave ability. There is a "shockwave (trap)" and a "shockwave (neutral hostile)". You might even make two units, and give one to each of them on another map and try it.

Just a thought from a major newb.
09-10-2002, 08:27 AM#12
Sardius
Well I have been experementing... I had them initially un-hid and had share unit control on, they had the mana, they had shockwave... I could move em around and stuff, but I waited for the trigger to activate and play through... when the make trigger face direction trigger happened, the hammers faced that direction, but still nope, no shock wave attack... I am gonna try a few things out. Maybe the cooldown time when the boss shockwaves first rubs off on them as it is a hero skill and the hammers and the boss are the same player
09-10-2002, 08:38 AM#13
Sardius
Nope... wasn't that either...
I made it so the boss no longer shock waved and they still didn't shock wave... I took away there initial hide command, still nothing, turned off there facing direction command, still nothing... Basicly they follow easily instructions then the boss. Have the spell and mana as I have tested to make sure by controling their units. The identical command used to make them cast the spell as the bosses, cept from them... And nothing still...
09-10-2002, 09:01 AM#14
Guest
If you want, you could send the map to me at [email protected] and I could have a look.
09-10-2002, 11:16 AM#15
Sardius
I sent it over, thanks for taking a look.