| 11-08-2003, 04:39 PM | #1 |
My friend needs some trigger help. He wants this: Some units pops up inside a region when game starts and after that, if there is no units in the region and a timer has also expired, units pop up in the region again. THX in advance |
| 11-08-2003, 04:58 PM | #2 |
OK... er... Trigger 1: Initial spawning Code:
E - Map initialization C - A - Unit - Create (however many you want) (whatever unit you want)s at center of (your region) facing (random angle) degrees Trigger 2: Timed spawn Code:
E - (Your timer) expires C - Units in (your region) is empty A - Unit - Create (however many you want) (whatever unit you want)s at center of (your region) facing (random angle) degrees the Condition in Timer 2 is a Boolean Comparison: Unit Group is Empty. |
| 11-08-2003, 07:40 PM | #3 |
see this too: It's an example first TRIGGER code: E-Map initialization C-Unit - Create 10 undead minions lqlq for Neutral Hostile at (Center of Monster4 01 <gen>) facing Default building facing degrees A-Unit Group - Add all units of (Units in Monster4 01 <gen>) to MITKO Second Trigger code: E-Time - Every 2.00 seconds of game time C-(All units of MITKO are dead) Equal to True A-If ((All units of MITKO are dead) Equal to True) then do (Unit - Create 10 undead minions lqlq for Neutral Hostile at (Center of Monster4 01 <gen>) facing Default building facing degrees) else do (Do nothing) A-Unit Group - Add all units of (Units in Monster4 01 <gen>) to MITKO |
