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camera dun dun dun!

09-09-2002, 05:35 AM#1
Guest
Okay, I have cameras that make it so the player is more zoomed out on my map cause I like it better that way. But, whenever someone hits one of the camera panning keys (PGUP,PDDOWN,DEL, etc etc), it goes back to zoomed in like a normal view. How can I fix it so that the zommed out view sticks no matter what?
09-09-2002, 05:42 AM#2
h0pesfall
i'd say, make a periodic trigger event that resets the game camera to your camera... say, every 5 seconds? tho anything below 2 might cause lag.
09-09-2002, 05:43 AM#3
Guest
eh, that will pan them back to the same spot every 5 seconds too then
09-09-2002, 01:11 PM#4
h0pesfall
make the trigger apply the camera object then lock... since both actions take place at the sime time you shouldnt see any panning
09-09-2002, 06:22 PM#5
Guest
Quote:
eh, that will pan them back to the same spot every 5 seconds too then

No, you're not supposed to apply the camera. You want to set the player's camera's Distance from Target to = the camera object's distance from target, angle of attack, etc.

Look at the Death Sheep map for an example.
09-09-2002, 07:01 PM#6
h0pesfall
...or that :)