| 09-09-2002, 05:35 AM | #1 |
Guest | Okay, I have cameras that make it so the player is more zoomed out on my map cause I like it better that way. But, whenever someone hits one of the camera panning keys (PGUP,PDDOWN,DEL, etc etc), it goes back to zoomed in like a normal view. How can I fix it so that the zommed out view sticks no matter what? |
| 09-09-2002, 05:42 AM | #2 |
i'd say, make a periodic trigger event that resets the game camera to your camera... say, every 5 seconds? tho anything below 2 might cause lag. |
| 09-09-2002, 05:43 AM | #3 |
Guest | eh, that will pan them back to the same spot every 5 seconds too then |
| 09-09-2002, 01:11 PM | #4 |
make the trigger apply the camera object then lock... since both actions take place at the sime time you shouldnt see any panning |
| 09-09-2002, 06:22 PM | #5 | |
Guest | Quote:
No, you're not supposed to apply the camera. You want to set the player's camera's Distance from Target to = the camera object's distance from target, angle of attack, etc. Look at the Death Sheep map for an example. |
| 09-09-2002, 07:01 PM | #6 |
...or that :) |
