| 11-09-2003, 08:00 AM | #1 |
WITHOUT changing the units from another class than "Worker" - I need to remove the Idle Workers icon, it's terribly ugly and out of place on my map but I can't keep one of my primary abilites if I change the unit classification. |
| 11-09-2003, 08:23 AM | #2 |
It's not a complete solution, but I believe if you set the alpha of an icon to be entirely blacked in, the icon will disappear when it's in the position of a hero or worker box on-screen. You'll still have the numbers though, even if this works. |
| 11-09-2003, 08:29 AM | #3 |
You make me want to cry.. Are you trying to say it is hard-coded and can't be removed completely? (I already know better than to try to delete the icon from interface options - hello neon green square from hell!) :( |
| 11-09-2003, 04:54 PM | #4 |
You can make your idle peon button do something else, like I do... |
| 11-09-2003, 05:37 PM | #5 | |
Quote:
omfg man... thats goin way to far:no: the only way i can think of would be to change their class... but y dont u want to do that? |
| 11-09-2003, 05:43 PM | #6 |
I don't want to change the class for a few reasons. I guess most importantly is that it screws up one of my triggers big time when the unit autoaquires targets / or flees from the enemy. Without setting it to a worker class unit, there is no way to prevent this that I have found without say... momentarily pausing the unit to let nearby enemies clear the way. BUT, that is extremely sloppy. (As are stupid Idle Peon icons at the bottom of the screen that won't ****ing go away). Another reason is that the theme I have in mind for what may be my first official map - puts more focus in hiding / thievery / being sneaky than duking it out, so not autoaquiring targets is a really good thing. |
| 11-09-2003, 05:46 PM | #7 |
I would say to cahnge the icon to something else that looks good... or make a blank icon (but the [1] would still appear in the corner) |
| 11-09-2003, 05:48 PM | #8 |
o ok... well, then in that case :bgrun: i guess ur best bet would have to be alpahing out the icon to make invisi.. i doubt this will work tho, cause then the unit wouldnt have a build icon unless its not a peon, or any of the other workers... unless u alpha out the normal peon icon, and then point unit icon to a copy of the icon with a diff name... but thats sloppy, and another way would be set the units aquisitions range to 0 emote_confused i dunno i could alpha out the button if u cant edit: oh yeah maybe if the little "1" in the corner is in the mpq we could get rid of that... but I bet its hardcoded :( |
| 11-09-2003, 05:52 PM | #9 |
I appreciate the offer ;) But that's not in the category of solutions I'm looking for. That doesn't solve the problem, in fact it may even make it worse - you cannot get rid of the numbers at the bottom just be making the image alpha black I'd rather use something subtle down in the corner and change the hover text to "Cycle through all units under your control" (since they will all be worker class :D). But, optimally I just want the stupid thing to go away. If it's not possible, what can I say.. well, I am 90% sure there's a reasonably easy way to do it I'm just waiting for it to pop up. |
| 11-09-2003, 05:54 PM | #10 |
I'm interested in getting rid of that awful thing too... weaaddar, how'd you make it do something else? |
| 11-09-2003, 05:54 PM | #11 | |
Quote:
I wish i was that optimistic ![]() |
| 11-09-2003, 05:58 PM | #12 |
A messy workaround. The idle peon button goes for the nearest worker classed unit, so what if you kept that nearest worker always in the frame of the users reference? (Ussually this is on there hero in an RPG). It allows me to destroy this unit so the user does not select it, and create a new one as soon as the menu drops if its still in use. For an example of this check the trigger repository for my latest post about my RPG ENGINE. On an aside: I have no bleeping idea what the boolean does in the special effect trigger (responsible for the invisible fallowing peasant). Its over a year old. I would like to know if you can change the text in the tooltip of the idle peon button. As its really out of place on my map. |
| 11-09-2003, 06:22 PM | #13 |
I tried something like that... but if you have more than one "worker" it doesn't work so well. And it doesn't always select the nearest worker, either, which is surprising... I had an invisible worker unit constantly repositioned to the Current Camera Target and it wouldn't select it... Same with repositioning it to the Current Camera Source. Who knows... I do not get it, The logic of worker buttons: Still it eludes me. |
| 11-09-2003, 06:29 PM | #14 |
If you set the unit's target acquisition distance to 0.00, can you still force it to attack manually? |
| 11-09-2003, 06:49 PM | #15 |
Yah, the only thing aquisition range changes is the AI behavior. All the normal commands still work like they are supposed to. But 0.00 is a bad value, sets aquisition range to infinite (or something equally silly). I tried setting the aquisition range very small, like .01 - but it didn't change a damn thing. So, I stopped trying. |
