| 11-09-2003, 03:14 PM | #1 |
are their anyone that can tell me about i can set the units in the AI editor in WE to build some buildings or do i have to create it all in triggers i have dropped the way to make a real AI im not a programmer |
| 11-10-2003, 09:43 AM | #2 |
If the units you are talking about have been set in the object editor to be able to built the buildings then the AI should use them when the buildings are in the build list. |
| 11-10-2003, 12:20 PM | #3 |
look im making a campaign and i have a orc base the computer control under buildings in WE AI you can set it to build peons and then say how meny to bring gold and lumber but when all theese slots are full in the game and it make 1 more peon it just continue to send them to the goldm ine what to do so i can set them to build buildings :dH: :sorc: :infth: :arch: :lch: :WD: |
| 11-10-2003, 08:07 PM | #4 |
Peons will be automatically taken from the resources to build stuff when you put buildings in the build list. |
| 11-11-2003, 03:23 PM | #5 |
Its only NE that have that problem. |
| 11-11-2003, 05:48 PM | #6 |
Thanks to all i found it so dont post more at this thread that i cancel now :mtk: :WD: :sorc: :dH: :infth: :lch: :guns: |
