| 11-09-2003, 07:22 PM | #1 |
How do you use custom models? I know you use import manager to bring them into the map. Heres what I did: I imported the file, then set a unit to use that model. But when i placed the unit, this big ugly green box shows up. What the hell is that? how do i load custom models, and use skins on them. IE: I have a malearcher model, and a malearcher skin, how do i put skin on it, AND have it show the model, not the ugly box |
| 11-09-2003, 08:34 PM | #2 |
You muss put the model and the skin in the same directory. |
| 11-09-2003, 08:41 PM | #3 |
that did not help, i need to know what file paths need to go where and what the file paths even are Can anyone else help me? |
| 11-09-2003, 08:42 PM | #4 |
You can use a path what ever you want. Perhaps theres a read me. |
| 11-09-2003, 08:57 PM | #5 |
You should have gotten a readme, either on the site or in a zip. It should say where to put the texture. Borric is incorrect in that they have to go in the same path. The model can go anywhere you want, but the texture has a specific path needed. That it what you will find in the Readme/site. If you still can't find the texture path, upload the MDX and I'll tell you. |
| 11-09-2003, 09:37 PM | #6 |
they arent custom units, they are just item models. maybe they use skins tho i dont know. Theres no readme at campaigncreations either, so ill just upload the MDX |
| 11-09-2003, 09:43 PM | #7 |
I could help you, but a .mdl would be better. (mdx is in binary, and I can't read that all that well...) |
| 11-09-2003, 10:25 PM | #8 |
i think i got it now i accidently made UMSWE crash by opening winamp (dont know why it does that, but sometimes it takes a crap on me) and when i loaded my map back up all the item mdls. worked fine |
