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WEU Boot Bug

11-09-2003, 08:10 PM#1
volatile
I started out editing my maps in WEU, just to find out that it has a bug where it boots people on Bnet. So I switched to UMSWE. I loaded my map and saved it in UMSWE but it still boots people on Bnet... Can someone help me fix this problem with my map please?
11-09-2003, 08:34 PM#2
SpectreReturns
Open up your map in WinMPQ. Delete the Blizzard.j. This will not allow you to use any advanced triggers, but it will stop people from being booted.
11-09-2003, 08:42 PM#3
volatile
Ok, before I do that, what is an advanced trigger? I have a trigger that goes like this...

Attrib Bonus Agility
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Agility Bonus
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is A structure) Equal to False
Actions
Player - Disable Intelligence Bonus for (Owner of (Triggering unit))
Player - Disable Strength Bonus for (Owner of (Triggering unit))
Player - Disable Agility Bonus for (Owner of (Triggering unit))
Hero - Modify Agility of (Triggering unit): Add 4
Wait 1.00 game-time seconds
Player - Enable Intelligence Bonus for (Owner of (Triggering unit))
Player - Enable Agility Bonus for (Owner of (Triggering unit))
Player - Enable Strength Bonus for (Owner of (Triggering unit))

and this...

Ascension
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(purge))
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of issued order) is Undead) Equal to True
Then - Actions
Unit - Set mana of (Target unit of issued order) to 0.00
Player - Disable Ascension for (Owner of (Triggering unit))
Special Effect - Create a special effect attached to the foot of (Target unit of issued order) using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
Wait 120.00 game-time seconds
Player - Enable Ascension for (Owner of (Triggering unit))
Else - Actions
Wait 0.25 game-time seconds
Player - Disable Ascension for (Owner of (Triggering unit))
Hero - Modify Strength of (Target unit of issued order): Add 2
Hero - Modify Agility of (Target unit of issued order): Add 2
Hero - Modify Intelligence of (Target unit of issued order): Add 2
Special Effect - Create a special effect attached to the foot of (Target unit of issued order) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Wait 120.00 game-time seconds
Player - Enable Ascension for (Owner of (Triggering unit))

Will these be affected?
11-09-2003, 08:48 PM#4
volatile
Also, it's a TFT map, does that matter? I opened the map with winMPQ and I dont' see a blizzard.j file, only a war3map.j file... if I delete that one, will it do the same thing?
11-09-2003, 10:08 PM#5
PitzerMike
don't delete war3map.j, only blizzard.j. And advanced triggers are those that have the 'Advanced -' preset before them. (you always find them at the bottom of the trigger actions list).
Please also note that WEU is not supposed for creating MP maps.
11-09-2003, 10:15 PM#6
Klownkiller
What about UMSWE. Is that for MP or just single?
11-09-2003, 10:21 PM#7
Bulletcatcher
I'm pretty sure UMSWE is supposed to work fine for both multi and single player, and I haven't heard anyone say otherwise.
11-09-2003, 10:31 PM#8
PitzerMike
yeah, UMSWE is fine:D
11-11-2003, 12:47 AM#9
volatile
Ok, I started from scratch with UMSWE Built my map up imported the unit/spell/item settings. Saved it, loaded it on Bnet, and PEOPLE GOT BOOTED AGAIN. WTF is going on here???? I need a serious solution to this problem. BLIZZARD.J file DOES NOT EXIST inside of my .w3x file. How do I fix this problem??? Cudos to the man (or woman) who successfully fixes this problem for me.
11-11-2003, 07:26 AM#10
PitzerMike
Then you just used a trigger action that desyncs. For example cinematic mode for not all players and also some other functions desync.

And why did you start from scratch again? You could of copied your terrain, unit settings and even triggers from your old map