| 05-14-2002, 02:24 AM | #1 |
Guest | Is anyone else having problems with network desyncs whenever they try to play a custom map? Whenever I try a large custom map I'm creating (it's 551k at the moment) it keeps resulting in network desyncs if I do anything strenuous to the system like combat. Is this a problem with the map or with b.net not being able to handle so many triggers? |
| 05-14-2002, 02:52 AM | #2 |
Bnetd is only there for getting players into games and chatting, it does not actually host the games, the person who creates does. So the desync is most likely your triggers, try putting "Wait" actions in between some cpu intensive elements like unit creation. |
| 05-14-2002, 03:24 AM | #3 |
The cause of my desyncs were mainly due to triggers involving local player. If you set event to trigger to fire with local player, other triggers on other clients may not fire and it could cause a desync. |
| 05-14-2002, 08:40 AM | #4 |
Guest | I don't use bnetd, I actually got into the beta test so I'm on b.net. ;) However, the 'local player' suggestion, if true, would most definately be a problem. I remember numerous times using 'local player' on the map. I'll take those out and see if it works. Thanks. |
| 05-14-2002, 12:14 PM | #5 |
Guest | Woohoo! That worked! Thanks a ton, 123, you made my map playable. ;) |
