| 11-10-2003, 10:25 PM | #1 |
how do you get the start up pic when you load the map (like in fmvh) do u have to use some 3rd party program thx v |
| 11-10-2003, 10:32 PM | #2 |
| 11-10-2003, 10:32 PM | #3 |
You mean a screen where you can type text? Go under options, and click loading screen. Choose the image you want from the list, and type your text. |
| 11-11-2003, 02:12 AM | #4 |
sorry .. i shld be more specific.. like, after the map is loaded not the loading screen and it goes into the playing screen some maps have custom images (jpgs) displayed that kind |
| 11-11-2003, 02:14 AM | #5 |
Search for Minimap...or something like it, there are posts about this |
| 11-11-2003, 02:24 AM | #6 |
its called splash screen, there was a tut on this in the trigger/utilities repository (it was sticky) but Its gone now... search for it.. If I remeber correctly,(its been 3 months since I did this) you need to extract panda-club.blp (I duuno its full path) edit the pic, make it 512x512 tga(*EDIT* oops not tga but blp), then reinsert it back into your map. then use trigger- citimatic fade filter |
| 11-11-2003, 02:44 AM | #7 |
Ok, lets see...first, get the picture you want. I'm not sure if you MUST resize it correctly, because I believe either way, it'll stretch it out or shrink it down to fit into a widescreen shape in-game. Try to use Warcraft 3 Viewer to convert the image into a .blp file. I would say to use Image Extractor, but I noticed that Viewer makes sure that the file has an alpha channel (necessary for it to work properly) before saving. If it doesn't, it automatically creates one and saves it as a .blp. Take note though, that Viewer tends to save your picture mirrored and flipped horizontally. That happened to me, but if it does do that, then just save the original picture flipped horizontally and mirrored so that it actually puts it back correctly when it saves (hope I haven't lost you). Then use the import manager in the world editor to import your .blp . Use the "Cinematic-Fade Filter" action and select your .blp as the texture (as FF_Behemoth was saying). And, uh...I guess that's it. Hope I could help! Good Luck! :D :ggani: |
| 11-11-2003, 04:11 AM | #8 |
Heres the tut that helped me make my splash screens http://www.wc3campaigns.com/forums/s...&threadid=8612 |
| 11-11-2003, 05:44 AM | #9 |
thanks so much guys ;) im workign on an asherons call based map with a frend so maybe that will come out in the next few months ;D |
