| 11-11-2003, 12:11 AM | #1 |
Hey, Few finishing touches for my AoS before it's done... but I cant figure out how to get the darn bounty to work. I have a trigger that "turns bounty on" for all players.. but nothing gives bounty. emote_confused Is there somewhere where I need to check a box or something? |
| 11-11-2003, 01:14 AM | #2 |
Post the exact trigger, you might have scewed up the event or somthing. :ggani: :mtk: :ggani: |
| 11-11-2003, 01:20 AM | #3 |
So, you're saying you havea trigger that Turns on another trigger? Thus, Trigger - Turn on _______ ? And the trigger being turned on is an Action? If this is so, then Change "Turn on _____" to "Run _____" |
| 11-11-2003, 01:25 AM | #4 |
its turn player flags on, but whats that about "all players"? did you make it a player group? it should be "player group- select all players and do turn turn player flag (bounty) on for picked player)" also make sure that your units have their bounty set |
| 11-11-2003, 02:16 AM | #5 | |
E- Map initilization A- Pick every player and Player flag- Turn (on) bounty It looks something like that. I'm not at my computer atm, so I cant check. Quote:
I just have a map initilization trigger that turns on bounty. The turn on bounty action, not another trigger named bounty. Sorry if I was vague. Anyways... does anybody know how to turn bounty on in general? Tons of maps have it.. I'm sure somebody knows. :( |
| 11-11-2003, 04:44 AM | #6 |
after you turn on bounty, if you want a player to get $ for killing a unit, you go to object editor, and edit the bounty of that unit |
| 11-11-2003, 07:34 AM | #7 |
I already did edit them to give bounty. They're supposed to give a base of 20.. emote_confused |
| 11-11-2003, 06:37 PM | #8 |
make sure that thir dice isnt set to 0,0 |
| 11-11-2003, 09:40 PM | #9 |
I got it to work... the previous trigger was at map initilization and was Pick every player in (all players) and turn bounty on for (picked player) I just made it time elapsed: 1 second because some triggers dont work at map initilization.. then I made a trigger for each player. Turn bounty on for player 1, turn bounty on for player 2, etc Thanks guys |
| 11-12-2003, 09:42 AM | #10 |
http://www.wc3campaigns.com/forums/s...threadid=17723 Map Initilization The trigger will run at the exact moment the map loads - that means before you have actually started playing it, which means that creating units or displaying text and whatnot will not work if your trigger runs now. Time - Time Elapsed This will run the trigger after the game has been started for so long. |
| 11-12-2003, 09:43 AM | #11 |
Although, I found it strange that setting map flags wouldn't work until you had started playing. |
