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How to make units give bounty?

11-11-2003, 12:11 AM#1
Xinlitik
Hey,

Few finishing touches for my AoS before it's done... but I cant figure out how to get the darn bounty to work. I have a trigger that "turns bounty on" for all players.. but nothing gives bounty. emote_confused

Is there somewhere where I need to check a box or something?
11-11-2003, 01:14 AM#2
Hunter0000
Post the exact trigger, you might have scewed up the event or somthing.

:ggani: :mtk: :ggani:
11-11-2003, 01:20 AM#3
Ohgar_boy
So, you're saying you havea trigger that Turns on another trigger?

Thus, Trigger - Turn on _______ ?

And the trigger being turned on is an Action?

If this is so, then Change "Turn on _____" to "Run _____"
11-11-2003, 01:25 AM#4
UltimateJim
its turn player flags on, but whats that about "all players"? did you make it a player group? it should be "player group- select all players and do turn turn player flag (bounty) on for picked player)" also make sure that your units have their bounty set
11-11-2003, 02:16 AM#5
Xinlitik
E- Map initilization
A- Pick every player and Player flag- Turn (on) bounty

It looks something like that. I'm not at my computer atm, so I cant check.

Quote:
So, you're saying you havea trigger that Turns on another trigger?


I just have a map initilization trigger that turns on bounty. The turn on bounty action, not another trigger named bounty. Sorry if I was vague.

Anyways... does anybody know how to turn bounty on in general? Tons of maps have it.. I'm sure somebody knows. :(
11-11-2003, 04:44 AM#6
Phil_123
after you turn on bounty, if you want a player to get $ for killing a unit, you go to object editor, and edit the bounty of that unit
11-11-2003, 07:34 AM#7
Xinlitik
I already did edit them to give bounty. They're supposed to give a base of 20.. emote_confused
11-11-2003, 06:37 PM#8
UltimateJim
make sure that thir dice isnt set to 0,0
11-11-2003, 09:40 PM#9
Xinlitik
I got it to work... the previous trigger was at map initilization and was Pick every player in (all players) and turn bounty on for (picked player)

I just made it time elapsed: 1 second because some triggers dont work at map initilization.. then I made a trigger for each player. Turn bounty on for player 1, turn bounty on for player 2, etc

Thanks guys
11-12-2003, 09:42 AM#10
theJ89
http://www.wc3campaigns.com/forums/s...threadid=17723

Map Initilization
The trigger will run at the exact moment the map loads - that means before you have actually started playing it, which means that creating units or displaying text and whatnot will not work if your trigger runs now.

Time - Time Elapsed
This will run the trigger after the game has been started for so long.
11-12-2003, 09:43 AM#11
theJ89
Although, I found it strange that setting map flags wouldn't work until you had started playing.