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Just tested my map on Bnet and Bnet didnt like it AHHHH

11-11-2003, 05:18 AM#1
AZN-Enigma
How the heck do i fix it doh. When i activate this one trigger I automatically get booted or who ever else that activates the trigger. Its too big to put it all here so ill just ask some question see if anyone knows.

1. I made super tiny units that I hide with also with change vertex colors I minimize evything in the stats bar and animation stats. Could that have a bad effect?

2. The trigger is activated by selecting these tiny units, checking the condition if players have 1 of a specific unit then activating an array of float text over a hero unit. Does bnet have problems with float test?

I dont know wat more to ask help plz.
11-11-2003, 11:20 AM#2
35263526
Neither should cause problems unless you're using GetLocalPlayer().

You need to post the entire trigger. Also, enough with the stupid thread titles and try to make your question make more sense.
11-11-2003, 11:26 AM#3
AllPainful
I'm with 35263526, your gonna have to post the trigger.

Posting the trigger is EXTREMLY easy, and doesn't take much effort, so I don't see why you didn't do it.

Just incase you didn't know: To easily post triggers, open the trigger editor, click on your trigger on the left, and then right click on the trigger NAME in the lower right window and hit copy as text, and it will copy the entire trigger.

Oh yeah, and one more thing, so your trigger is more readable, you should post it inside [code] tags. Because when it comes to triggers, the indent is important, and just posting it outside of the code tags will not save the indent.